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Learning History-Driven Personalized VR Logistics Training Platform : Design and Simulation-Based Evaluation

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    International Journal of Internet, Broadcasting and Communication 바로가기
  • 통권
    Vol.17 No.4 (2025.11)바로가기
  • 페이지
    pp.297-310
  • 저자
    Chae-Rin Jung, Chae-Yeon Kim, Hyejin Park
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A486488

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원문정보

초록

영어
In this paper, we present LogiIQ, a VR-based logistics training platform designed to support repetitive learning and self-directed training to address the growing demand for skilled logistics personnel due to increasing industrial automation. We built LogiIQ on a Unity-based WebGL 3D environment to simulate the operation of key logistics equipment—robotic arms, AGVs, and forklifts. Furthermore, we implemented a system for continuous tracking of individual progress based on learning history by integrating a React and Spring Boot-based web dashboard to collect and visualize learner’s performance data in real time. In a pilot study involving novice users, we confirmed that average scores across all modules nearly doubled while the standard deviation decreased, thereby demonstrating that LogiIQ is effective in enhancing learner proficiency and reducing skill gaps among learners. By organically combining simulation, data analytics, and adaptive feedback, we have established a self-directed, data-driven learning environment that goes beyond simple virtual training. Through this research, we aim to lay a foundation for more consistent and effective practical training in logistics education.

목차

Abstract
1. Introduction
2. Related Work
2.1 VR and Metaverse-Based Education
2.2 Digital Twin-Based Training
2.3 Learning Analytics and Personalized Feedback
2.4 Distinctiveness of This Study
3. Method
3.1 Platform Overview
3.2 Development and Implementation Environment
3.3 Unity-based Metaverse Environment
3.4 Learning Module and Mission Structure
3.5 Real-time Learning History Management Web System
3.6 Interactive Guide Character (RO:RO)
4. Experiments and Results
4.1 Experimental Design
4.2 System Implementation Results
4.3 Learning Outcomes Analysis
5. Discussion
6. Conclusion
References

저자

  • Chae-Rin Jung [ Student, Department of Media Software, Sungkyul University, Anyang, Korea ]
  • Chae-Yeon Kim [ Student, Department of Media Software, Sungkyul University, Anyang, Korea ]
  • Hyejin Park [ Visiting Professor, Department of Media Software, Sungkyul University, Anyang, Korea ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    International Journal of Internet, Broadcasting and Communication
  • 간기
    계간
  • pISSN
    2288-4920
  • eISSN
    2288-4939
  • 수록기간
    2009~2025
  • 십진분류
    KDC 326 DDC 380

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