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Real-Time Object Detection and Interaction in a YOLOv8-Based VR Logistics Training Platform

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    International Journal of Internet, Broadcasting and Communication 바로가기
  • 통권
    Vol.17 No.4 (2025.11)바로가기
  • 페이지
    pp.264-274
  • 저자
    Hyun-ji Kim, Ji-won Jeong, Hyejin Park
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A486484

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원문정보

초록

영어
This study presents a real-time interactive VR logistics training system by integrating YOLOv8-based object detection and tracking into a Unity + Sentis platform. To support realistic logistic scenarios, we constructed a custom VR logistics dataset consisting of approximately 15,000 images across six key object categories: boxes, forklifts, conveyors, people, AGVs, and robotic arms. Leveraging a YOLOv8 model trained on our domain-specific logistics dataset, we integrated real-time object detection with the Unity 3D coordinate system to enable synchronized interactions such as AGV obstacle avoidance and robotic arm operations. Experimental results demonstrate that the proposed system achieves high detection accuracy and real-time inference speeds exceeding 30 FPS (achieving 50-60 FPS on Apple M3 GPU with MPS acceleration), ensuring smooth performance in immersive VR environments. This approach addresses the limitations of real-time object recognition and responsiveness in conventional VR logistics training systems, expanding the potential for an intelligent and immersive training platform that dynamically adapts to learner behavior and training scenarios. Our research provides the foundation for establishing a digital twin/metaverse-based smart logistics education ecosystem and contributes to cultivating next-generation logistics professionals with enhanced safety awareness and operational efficiency.

목차

Abstract
1. Introduction
2. Related Work
2.1 VR-Based Logistics Education and Training Environments
2.2 Object Detection and Tracking Technologies
2.3 YOLO Evolution
3. Proposed Method
3.1 System Overview
3.2 YOLO Model Architecture and Training Dataset
3.3 Object Tracking Pipeline
4. Experiments and Results
4.1 Experimental Environment
4.2 Evaluation of YOLOv8 for Real-Time Object Detection in VR Logistics
4.3 Object Recognition Speed in VR Environments
4.4 Case Analysis
4.5 Summary of Results
5. Discussion
5.1 Practicality and Limitations
5.2 Application and Extension in VR
5.3 Future Directions
6. Conclusion
References

저자

  • Hyun-ji Kim [ Student, Department of Media Software, Sungkyul University, Anyang, Korea ]
  • Ji-won Jeong [ Student, Department of Media Software, Sungkyul University, Anyang, Korea ]
  • Hyejin Park [ Visiting Professor, Department of Media Software, Sungkyul University, Anyang, Korea ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    International Journal of Internet, Broadcasting and Communication
  • 간기
    계간
  • pISSN
    2288-4920
  • eISSN
    2288-4939
  • 수록기간
    2009~2025
  • 십진분류
    KDC 326 DDC 380

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