Chang-Hyun Park, Dong-Su Lee, Tae-Hyun Kim, Sung-Jun Park
언어
영어(ENG)
URL
https://www.earticle.net/Article/A486478
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원문정보
초록
영어
This study presents the design and implementation of an educational simulation game that reproduces fire situations in a virtual environment to improve users’ safety response capabilities. The proposed system employs a probability-based cellular partitioning algorithm, which divides indoor spaces into grid-shaped cells and probabilistically determines fire spread based on each cell’s material, temperature, and location. This approach enables the efficient representation of realistic fire spread patterns while maintaining performance suitable for real-time gameplay. The game is set in a 3D graphic environment and played from a first-person perspective, allowing players to experience the entire process from fire outbreak to evacuation using various suppression and evacuation tools such as fire extinguishers and escape ladders. This paper analyzes the structure and learning effects of the proposed system, and discusses both the educational applicability and technical limitations of the probability-based simulation model. Future work will explore enhancing educational effects through the inclusion of more complex fire scenarios, user behavior AI, and VR interface integration.
목차
Abstract 1. Introduction 2. Related Research 2.1 Fire Simulation and Modeling 2.2 Educational Games and Disaster Response Training 2.3 Probability-based Cell Partitioning Model 3. Probability-Based AI Model Simulation Game System 3.1 Game Structure 3.2 Fire Spread Model 4. Game Flow and Scenario 4.1 Ignition Phase and Initial Response 4.2 Fire Spread and Strategic Decision-Making 4.3 Evacuation and Obstacle Management 4.4 Evacuation and Performance Feedback 5. Experiments and Evaluation 6. Conclusion 7. Reference
키워드
fire simulationprobabilistic fire spread modeleducational gameemergency response trainingfire safety education
저자
Chang-Hyun Park [ Undergraduate Student, Department of Media Software, Sungkyul University, Korea ]
Dong-Su Lee [ Undergraduate Student, Department of Media Software, Sungkyul University, Korea ]
Tae-Hyun Kim [ Undergraduate Student, Department of Media Software, Sungkyul University, Korea ]
Sung-Jun Park [ Professor, Department of Media Software, Sungkyul University, Korea ]
Corresponding Author