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A Study on the Surrealism from the Perspective of Virtual Realism

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    International Journal of Internet, Broadcasting and Communication 바로가기
  • 통권
    Vol.17 No.4 (2025.11)바로가기
  • 페이지
    pp.85-101
  • 저자
    Zi-Wei Chen, Won-Ho Choi
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A486466

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원문정보

초록

영어
This paper investigates the impact of virtual reality technology on surrealist art and explores its potential for convergence. Surrealism endeavors to visualize the unconscious, dreams, and irrational emotions in order to express a world that transcends reality; virtual reality, as an emerging medium, has attracted significant attention for its capacity to actualize such artistic imagination. Anchored in Freud’s concept of dreams, this paper explores the philosophical foundations of Surrealism and provides a theoretical account of the characteristics and aesthetic functions of virtual reality as a medium. It then draws on case studies such as Timo Helgert’s AR art projects and the VR immersive experiences at the Dalí Museum to analyze how Surrealist aesthetics are concretely materialized in digital environments. Building on these discussions, the paper argues that virtual reality constitutes a pivotal medium for reinterpreting and expanding Surrealism, while also reflecting on future trajectories of artistic creation and aesthetic experience.

목차

Abstract
1. Introduction
1.1 Research Background and Objectives
1.2 Research Objects and Scope
1.3 Academic Contribution and Theoretical Distinction
2. Theory
2.1 The Origins of Surrealism and Freud’s Psychoanalysis
2.2 The Development and Media Characteristics of Virtual Reality
3. Conceptual Convergences between Surrealism and Virtual Reality
3.1 The Commonality of Perception and Immersion
3.2 Mechanisms of Symbolic Language and Iconographic Representation
3.3 Spatial Construction and the Reconstruction of Reality’s Logic
3.4 Participation and the Reshaping of Audience Psychology
4. Case Studies
4.1 Timo Helgert’s Return to Nature Series
4.2 Dreams of Dalí: A VR Immersive Experience
5. The Possibilities and Limitations of Surrealist Art Based on Virtual Reality
5.1 The Possibilities of Techno-Aesthetics and Sensory Interaction
5.2 Issues of Consciousness, Psychological Stability, and Ethics
5.3 From “Automaticity” to “Programmability”: A Transformation of Tension
6. Research Summary & Future Work
6.1 Research Summary
6.2 Recommendations for Future Creation and Media Integration
7. Conclusion
References

키워드

Virtual Reality Surrealism Unconscious Immersive Art Digital Media Artistic Interactivity

저자

  • Zi-Wei Chen [ Master, Graduation School, Department of Visual Contents, Dongseo University, Korea ] Corresponding Author
  • Won-Ho Choi [ Professor, Graduation School, Department of Visual Contents, Dongseo University, Korea ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    International Journal of Internet, Broadcasting and Communication
  • 간기
    계간
  • pISSN
    2288-4920
  • eISSN
    2288-4939
  • 수록기간
    2009~2025
  • 십진분류
    KDC 326 DDC 380

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