This paper investigates the impact of virtual reality technology on surrealist art and explores its potential for convergence. Surrealism endeavors to visualize the unconscious, dreams, and irrational emotions in order to express a world that transcends reality; virtual reality, as an emerging medium, has attracted significant attention for its capacity to actualize such artistic imagination. Anchored in Freud’s concept of dreams, this paper explores the philosophical foundations of Surrealism and provides a theoretical account of the characteristics and aesthetic functions of virtual reality as a medium. It then draws on case studies such as Timo Helgert’s AR art projects and the VR immersive experiences at the Dalí Museum to analyze how Surrealist aesthetics are concretely materialized in digital environments. Building on these discussions, the paper argues that virtual reality constitutes a pivotal medium for reinterpreting and expanding Surrealism, while also reflecting on future trajectories of artistic creation and aesthetic experience.
목차
Abstract 1. Introduction 1.1 Research Background and Objectives 1.2 Research Objects and Scope 1.3 Academic Contribution and Theoretical Distinction 2. Theory 2.1 The Origins of Surrealism and Freud’s Psychoanalysis 2.2 The Development and Media Characteristics of Virtual Reality 3. Conceptual Convergences between Surrealism and Virtual Reality 3.1 The Commonality of Perception and Immersion 3.2 Mechanisms of Symbolic Language and Iconographic Representation 3.3 Spatial Construction and the Reconstruction of Reality’s Logic 3.4 Participation and the Reshaping of Audience Psychology 4. Case Studies 4.1 Timo Helgert’s Return to Nature Series 4.2 Dreams of Dalí: A VR Immersive Experience 5. The Possibilities and Limitations of Surrealist Art Based on Virtual Reality 5.1 The Possibilities of Techno-Aesthetics and Sensory Interaction 5.2 Issues of Consciousness, Psychological Stability, and Ethics 5.3 From “Automaticity” to “Programmability”: A Transformation of Tension 6. Research Summary & Future Work 6.1 Research Summary 6.2 Recommendations for Future Creation and Media Integration 7. Conclusion References