Quentin Rendu, Carlos G Urzúa-Traslaviña, Stephen Hu
언어
영어(ENG)
URL
https://www.earticle.net/Article/A485945
원문정보
초록
한국어
Starting from an empty board, the number of legal positions in a Go game grows exponentially as the number of moves increase. During the early moves, a very large subset of the possible positions have balanced win rates. This suggests that the choice of the opening is not crucial to decide a Go game. Nevertheless it is important for players to know what kind of openings they will most frequently face. To answer this question, we collected half a million games played on Fox Go server from 2013 to 2019 amongst players ranked between 10 kyu and 9 dan. A data-informed methodology was developed to classify and compute the frequency of the different openings before and after the introduction of AI. The most popular first moves are nirensei and hoshi+34. Deeper openings popularity depends on rank. Sanrensei fre-quency decreases with rank, Chinese opening is most popular below 5 dan and Kobayashi between 3 dan and 7 dan (Fox Go Server ranks). The results also show a change in opening playstyle for players ranked above 4 dan after the rise of Go AI. Up to 2019, a similar change is not observed amongst lower ranked players.
목차
Abstract Ⅰ. Introduction Ⅱ. Methods 1. Data 2. Expert-informed pattern search 3. Data-driven pattern search 4. Statistical analysis and uncertainty quantification Ⅲ. Results 1. Corner is gold (4 moves openings) 2. Side is silver (5+ moves openings) 3. Influence of AI on popular openings Ⅳ. Discussion Ⅴ. Conclusions References
키워드
Go openingData-informedFox Go dataset
저자
Quentin Rendu [ Hamburg University of Technology (TUHH) ]
Carlos G Urzúa-Traslaviña [ Independent Researcher ]