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Special Feature: Ten Years of AlphaGo - Go in the Age of AI

Quantitative Comparative Analysis of Traditional Go Joseki and AI-Recommended Moves : A Study of Twenty Fuseki Patterns Using KataGo Expected Score

첫 페이지 보기
  • 발행기관
    국제바둑학회(구 한국바둑학회) 바로가기
  • 간행물
    바둑학연구 바로가기
  • 통권
    제20권 제1호 통권35호 (2026.06)바로가기
  • 페이지
    pp.11-50
  • 저자
    Kim Jaeyun
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A485941

원문정보

초록

영어
AlphaGo’s landmark victory over Lee Sedol in March 2016 triggered an unprecedented paradigm shift in the game of Go, prompting widespread revaluation of joseki sequences—locally optimal opening patterns refined over centuries of human tradition. Despite this upheaval, systematic quantitative research into precisely how inefficient traditional joseki are—measured in concrete point (目) differentials—remains scarce in the academic literature. Most existing discourse has operated at the level of qualitative judgment (“this move is good/bad”) without rigorously measuring the numerical stakes. This study addresses that gap by extracting approximately 70 key moves from 20 fuseki patterns widely used in the pre-AlphaGo era and quantifying the efficiency difference between traditional sequences and AI-recommended moves using KataGo’s Expected Score metric. A central contribution is the independent design and development of Joseki Analyzer—a purpose-built program integrating a FastAPI backend with the KataGo engine—enabling automated, large-scale, reproducible analysis under standardized conditions (1,000 visits, Chinese rule set, komi 7.5). The core metric Δ Score is defined as the Score Lead of the AI’s top-recommended move minus the Score Lead of the traditional move at the same position; a negative value indicates that the traditional move is less efficient by the corresponding number of points. Results show an overall mean Δ Score of approximately −0.28 points across 20 patterns, indicating that traditional moves incur an expected-score loss of roughly this magnitude per move relative to AI recommendations. The largest divergences occur in the Komoku Approach–Pincer Response (Ⅱ) (−1.20 pts), Komoku Approach–Aggressive Response (−0.68), Hoshi One- Space Pincer–3-3 Invasion (−0.60), and Komoku Corner Enclosure Fuseki and Komoku Approach–High Extension (both −0.53). The single largest move-level loss is −2.59 points. Conversely, four patterns achieve Δ Score = 0—Hoshi Approach–Knight’s-Move Response, Komoku Enclosure–Development Variation, Hoshi Approach–Contact-Play Joseki, and Komoku Approach– Contact Play (Ⅱ)—indicating perfect alignment with AI evaluation. A consistent typological finding emerges: corner-enclosure and extension patterns show the largest divergence from AI, while contact-play (붙임수) patterns show the smallest. Across all patterns, KataGo systematically prioritizes claiming empty corners over reinforcing one’s own established positions—a finding that runs counter to a core axiom of classical Go strategy. This study represents the first systematic, tool-assisted effort to quantify the inefficiency of traditional fuseki joseki in point-based terms, offering both empirical findings and a replicable methodological framework for evaluating classical Go theory against modern AI computation.

목차

Abstract
1. Introduction
1.1 Research Background
1.2 Research Objectives and Questions
1.3 Originality of the Study
2. Theoretical Background
2.1 Joseki and Fuseki in Go
2.2 The Rise of AI Go and KataGo
2.3 Operational Definitions
3. Methodology
3.1 Analysis Tool: Joseki Analyzer
3.2 Core Metrics
3.3 Analysis Conditions
3.4 Pattern Selection
4. Results
4.1 Overall Statistics
4.2 Δ Score Across All 20 Patterns
4.3 Typological Trend Analysis
4.4 Deep Analysis: High-Loss Patterns
4.5 Perfect-Alignment Patterns
5. Discussion
5.1 AI Strategic Preferences
5.2 Reassessing the Value of Traditional Joseki
5.3 Limitations
6. Conclusions and Future Directions
References
Appendix

키워드

Go joseki fuseki KataGo Expected Score quantitative analysis AlphaGo AI efficiency Δ Score Joseki Analyzer

저자

  • Kim Jaeyun [ Elite Open School ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제바둑학회(구 한국바둑학회) [International Society of Go Studies]
  • 설립연도
    2003
  • 분야
    예술체육>기타예술체육

간행물

  • 간행물명
    바둑학연구 [Journal of Go Studies]
  • 간기
    반년간
  • pISSN
    1738-3730
  • 수록기간
    2004~2026
  • 십진분류
    KDC 691 DDC 794

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