가상현실 유형에 따른 균형 훈련이 뇌졸중 환자의 균형 능력에 미치는 영향
Effects of Virtual Reality-Based Balance Training According to Type on Balance Ability in Patients with Stroke
This study aimed to investigate the effect of immersion level on balance ability in patients with stroke undergoing a virtual reality (VR)-based balance training program. A total of 30 participants were randomly assigned to either a full-immersion VR group (FVR, n=15) or a semi-immersion VR group (SVR, n=15). Each group performed the intervention for approximately 30 minutes, and balance ability was assessed before and after the intervention using a force plate (Balancia program), the Berg balance dcale (BBS), the Tinetti performance oriented mobility assessment (POMA), and the functional reach test (FRT). Paired t-tests were used for within-group comparisons, and independent samples t-tests were used for between-group comparisons. The results showed that the FVR group demonstrated significant improvements in all balance measures (p<.05), whereas the SVR group showed significant improvements only in functional balance assessments (BBS, POMA, FRT) (p<.05). Between-group comparisons revealed a significant difference only in average displacement (p<.05). These findings suggest that VR-based balance training may improve balance ability in patients with stroke, and that a higher level of immersion may contribute to additional improvements in certain balance parameters.
목차
Abstract Ⅰ. 서론 Ⅱ. 연구방법 1. 연구대상자 2. 연구설계 3. 무작위 배정 및 눈가림 4. 중재 5. 평가도구 6. 통계 처리 Ⅲ. 결과 1. 연구대상자의 일반적인 특성 2. 중재 전후 균형 능력 비교 3. 중재 후 두 군 간 균형 능력 비교 Ⅳ. 고찰 1. 연구 요약 2. 연구 결과에 대한 논의 3. 연구의 제한점 Ⅴ. 결론 인용문헌