This study examines the structural characteristics of interface design in experiential content environments, where users must process complex information in real time. Despite the growing importance of such environments, interface design has been primarily studied in terms of usability and efficiency, with limited attention to structural and cognitive aspects. To address this gap, this study analyzes aviation simulation content as a representative case of experiential media. Three cases—Microsoft Flight Simulator, X-Plane, and VR-based aviation simulation content—were comparatively examined based on visual interface structure, information visualization methods, and user interaction characteristics. The results reveal that experiential content interfaces share common structural patterns, including hierarchical information organization, multi-layered visualization, cognitive–immersion balance, and real-time interaction loops. Based on these findings, this study proposes a cognitive-based interface design model that explains how users prioritize, interpret, and respond to information within experiential environments. This study contributes to the field by reframing interface design as a structural and cognitive system, rather than merely a usability-driven process.
목차
Abstract 1. 서론 2. 이론적배경 2.1 체험형 콘텐츠의 개념 2.2 체험형 콘텐츠 인터페이스 디자인 2.3 정보 시각화와 인터페이스 디자인 3. 연구방법 3.1 연구대상선정 3.2 분석 기준 설정 3.3 연구절차 4. 사례분석 4.1 분석대상 개요 4.2 사례 비교 분석 4.3 사례별 구조분석 4.4 분석 결과의 비교 해석 5. 인터페이스 디자인 패턴 도출 및 모델 제안 5.1 사례 분석 결과의 구조적 종합 5.2 체험형 콘텐츠 인터페이스 디자인 패턴 도출 5.3 체험형 콘텐츠 인터페이스 디자인 모델 제안 5.4 디자인 전략 제안 6. 결론 후기 Reference