Contemporary virtual reality(VR) media is expanding beyond mere reproductions of the physical world into an independent artistic medium that creates novel sensory experiences. This study aims to investigate the complex mechanisms through which surreal virtual landscapes paradoxically generate a heightened sense of sensory realism. Drawing on theories of embodied presence in VR and the duality of perception, the analysis focuses on how the interaction between organic objects and unrealistic light phenomena affects audience perception. The results confirmed that surreal representations act as a core mechanism that heightens sensory immersion by inducing cognitive tension in the user. The autonomous movement of virtual objects imparts a sense of otherness and presence, while multisensory elements such as auditory reverberation contribute to the perceived physicality of the virtual space. Furthermore, interactive compositions that respond to user movement reinforce a sense of agency, transforming the virtual environment into an active experiential arena. This study demonstrates that virtual space serves as a creative domain where the sense of reality and the imagery of the virtual merge to generate a new perceptual dimension. Surreal elements do not diminish realism; rather, they awaken perception and offer renewed insights into space and presence. The findings reframe VR media not merely as technological progress, but as an artistic tool that expands human sensory experience.
목차
ABSTRACT 1. 서론 2. 이론적 배경 2.1 가상 공간 실재감의 개념 2.2 비현실적 재현의 감각 확장 3. 가상과 실재의 공간적 특성 4. 비현실적 오브젝트를 통한 유기적 실재감 구현 5. 결론 참고문헌
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
이 권호 내 다른 논문 / 컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) 제38권 제8호