This study examines the dual potential of gaming motivations, which have been discussed as risk correlates of gaming disorder and as possible sources of vitality, by estimating wave-specific associations with Adaptive Game Use (AGU) across five waves. Five-year panel data from the Korea Creative Content Agency (Wave 1 to 5, N=778) were analyzed using MIMIC models. The results indicated that Reward and Escapism motives were consistently and positively associated with AGU across all waves. In an adaptive context, reward-oriented play may align with competence-related gratification, while escapism may reflect psychological restoration. Social motivations also showed wave-dependent patterns. Teamwork was a significant predictor in the earlier waves (Wave 1 to 3), whereas Socializing emerged as a key predictor in the later waves (Wave 4 to 5). Overall, the findings suggest that the implications of gaming motivations depend on the outcome under consideration, supporting game literacy education that strengthens the capacity to harness gaming as a positive resource rather than relying solely on restrictive approaches.
목차
ABSTRACT 1. 서론 2. 연구 방법 2.1 자료 및 연구대상 2.2 연구모형 2.3 측정도구 2.4 분석방법 3. 분석 결과 3.1 기술분석 결과 3.2 MIMIC 모형 적합도 분석 3.3 MIMIC 분석 결과 4. 결론 및 논의 참고문헌
키워드
gaming motivationsadaptive game userewardsescapismMIMIC.
저자
Yeonggeul Lee [ 이영글 | Department of Social Welfare, Hansei University, Gunpo-si, Gyeonggi-do, Korea ]
Corresponding Author
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
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