Earticle

현재 위치 Home

Culture Information Technology (CIT)

Effects of Virtual Reality-Based Practice on Nursing Students : Focus on Flow, Empathy, Interactivity, and Learning Satisfaction

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    The International Journal of Advanced Smart Convergence 바로가기
  • 통권
    Volume 14 Number 4 (2025.12)바로가기
  • 페이지
    pp.412-422
  • 저자
    Yu, Seung Hee
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A481209

※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.

원문정보

초록

영어
This study examined the effects of virtual reality (VR) experience on nursing students’ flow, empathy, interactivity, cyber sickness, and learning satisfaction. The study also analyzed correlations among these variables and compared them based on participants' VR-related characteristics. A total of 97 nursing students at a university completed a questionnaire. Data was analyzed using descriptive SPSS 27.0. Learning satisfaction showed significant positive correlations with flow, empathy, and interactivity, while it had a significant negative correlation with cyber sickness. Students who perceived VR/AR education as necessary showed higher levels of flow, empathy, and learning satisfaction. Those who expected VR training to be helpful also reported significantly higher flow, empathy, and learning satisfaction. These findings suggest that VRbased learning positively affects learners' psychological engagement in nursing education and underscore the importance of instructional design to maximize its effectiveness. I believe that in order to effectively utilize VR education as a strategy that enhances learners' cognitive and emotional experiences, we must carefully consider technical inconveniences and learner characteristics during instructional design.

목차

Abstract
1. INTRODUCTION
2. EXPERIMENTS
2.1 Design
2.2 Participants
2.3 Procedure
2.4 Ethical Considerations
2.5 Instruments
2.6 Data Analysis
3. RESULTS
3.1 General Characteristics
3.2 Awareness and Experience Related to VR/AR
3.3 Levels of Interactivity, Cybersickness, Flow, Empathy, and Learning Satisfaction
3.4 Correlations Among Interactivity, Viewing Experience, Flow, Empathy, Cybersickness, and Learning Satisfaction
3.5 Differences in interactivity, cybersickness, flow, empathy, and learning satisfaction according to general characters, awareness and experience of VR/AR
4. DISCUSSION
5. CONCLUSION
REFERENCES

키워드

Virtual Reality Nursing Education Empathy Learning Satisfaction

저자

  • Yu, Seung Hee [ Associate Professor, Department of Nursing Science. VISION College of Jeonju, Korea ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    The International Journal of Advanced Smart Convergence
  • 간기
    계간
  • pISSN
    2288-2847
  • eISSN
    2288-2855
  • 수록기간
    2012~2025
  • 십진분류
    KDC 326 DDC 380

이 권호 내 다른 논문 / The International Journal of Advanced Smart Convergence Volume 14 Number 4

    피인용수 : 0(자료제공 : 네이버학술정보)

    함께 이용한 논문 이 논문을 다운로드한 분들이 이용한 다른 논문입니다.

      페이지 저장