This study examined the effects of virtual reality (VR) experience on nursing students’ flow, empathy, interactivity, cyber sickness, and learning satisfaction. The study also analyzed correlations among these variables and compared them based on participants' VR-related characteristics. A total of 97 nursing students at a university completed a questionnaire. Data was analyzed using descriptive SPSS 27.0. Learning satisfaction showed significant positive correlations with flow, empathy, and interactivity, while it had a significant negative correlation with cyber sickness. Students who perceived VR/AR education as necessary showed higher levels of flow, empathy, and learning satisfaction. Those who expected VR training to be helpful also reported significantly higher flow, empathy, and learning satisfaction. These findings suggest that VRbased learning positively affects learners' psychological engagement in nursing education and underscore the importance of instructional design to maximize its effectiveness. I believe that in order to effectively utilize VR education as a strategy that enhances learners' cognitive and emotional experiences, we must carefully consider technical inconveniences and learner characteristics during instructional design.
목차
Abstract 1. INTRODUCTION 2. EXPERIMENTS 2.1 Design 2.2 Participants 2.3 Procedure 2.4 Ethical Considerations 2.5 Instruments 2.6 Data Analysis 3. RESULTS 3.1 General Characteristics 3.2 Awareness and Experience Related to VR/AR 3.3 Levels of Interactivity, Cybersickness, Flow, Empathy, and Learning Satisfaction 3.4 Correlations Among Interactivity, Viewing Experience, Flow, Empathy, Cybersickness, and Learning Satisfaction 3.5 Differences in interactivity, cybersickness, flow, empathy, and learning satisfaction according to general characters, awareness and experience of VR/AR 4. DISCUSSION 5. CONCLUSION REFERENCES