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Development of interactive barrier-free play facilities using AI-based 3D printing technology

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    The International Journal of Advanced Smart Convergence 바로가기
  • 통권
    Volume 14 Number 4 (2025.12)바로가기
  • 페이지
    pp.278-290
  • 저자
    Tae-Won Oh
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A481199

※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.

원문정보

초록

영어
This study aims to design barrier-free and eco-friendly children's play facilities that can be used by both people with and without disabilities without any restrictions. Currently, most play facilities in Korea are inaccessible to the socially vulnerable, and the proportion of accessible, inclusive playgrounds is only around 0.03%, necessitating significant improvements. To address this, we propose user-centered, inclusive spaces and customized play equipment utilizing cutting-edge technologies such as AI, 3D printing, and the Internet of Things (IoT). The study analyzed international safety standards—including those in the US and Germany— domestic case studies, and field surveys to derive four key design principles: accessibility, interactivity, sensory experience diversification, and sustainability. Through design simulations and practical application, we highlight integrated functionality, such as wheelchair-accessible ramps, safety-equipped equipment, and devices that stimulate auditory and tactile senses. The design methods and guidelines presented serve as a foundation for supporting the emotional and social development of children with and without disabilities. In conclusion, this study proposes practical strategies and implementation guidelines that can contribute to the expansion of inclusive play environments and the advancement of social inclusion. We hope to directly impact the development of inclusive play spaces by fostering continuous participation from users and collaboration.

목차

Abstract
1. INTRODUCTION
2. THEORETICAL BACKGROUND
2.1. The Concept of Barrier-Free Play Facilities
2.2 Theory of Psychological and Social Inclusion
2.3 Design scalability through technology convergence
2.4 Integration of sustainable design
3. Research Methodology
3.1. Research Overview
3.2. Domestic and overseas market status
4. Barrier-free playground Case
4.1. Best Practices for Barrier-Free Play Facilities
4.2. 3D-Printed Barrier-Free Playground Facilities
5. Design proposal for Barrier-Free Play Facilities
5.1. Barrier-free playground concept based on a dome motif
5.2. Design proposal
6. DISCUSSION
7. CONCLUSION
Acknowledgement
References

키워드

AI interactive barrier-free 3D printing play facilitie

저자

  • Tae-Won Oh [ Assistant Professor Dept.of Visual Convergence Design, Honam University, Gwangju, Korea ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    The International Journal of Advanced Smart Convergence
  • 간기
    계간
  • pISSN
    2288-2847
  • eISSN
    2288-2855
  • 수록기간
    2012~2025
  • 십진분류
    KDC 326 DDC 380

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