This study examines Daejeon's “Kumssi Family” as an affective nudge for civic participation, leveraging the role of "fun" in user experience (UX) (Nudge [1], Emotional Design [2]). Analysis identified three core strategies: Visual-Emotional Nudge, Participatory Nudge, and Experiential Diffusion Nudge. Achieving KRW 1.6 billion in goods sales, a Presidential Award at the 21st Korea Local Government Management Expo [3], and a Brand Excellence Award [4], the project demonstrates that fun successfully transforms public characters into affective UX platforms that reinforce civic empathy.
목차
Abstract 1. Introduction 1.1. Research Background 1.2. Research Objectives 1.3. Research Questions 1.4. Research Methods 2. Theoretical Background 2.1 Nudge Theory and Affective Extension 2.2 The Role of UX and Emotional Design 2.3 Semiotic Strategy of Public Characters 3. Research Methods 3.1. Research Design: Interpretive Qualitative Case Study 3.2. Research Subject and Data Collection 3.3. Data Analysis Procedure 4. Research Findings: Structure of the Fun-Based Affective Nudge Strategy 4.1. Strategy 1: Visual-Emotional Nudge 4.2. Strategy 2: Participatory Nudge 4.3. Strategy 3: Experiential Diffusion Nudge 5. Discussion and Implications 5.1. Synthesis of Strategy: Fun as an Affective UX Platform 5.2. Theoretical Contribution: Mediating Effect of Fun and Expansion of UX Scope 5.3. Policy and Design Implications 6. Conclusion and Future Research 6.1. Conclusion 6.2. Limitations and Future Research Directions Reference