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Original Article

Development of motion recognition-based interactive training content to enhance motor functions in older adults

첫 페이지 보기
  • 발행기관
    한국운동재활학회 바로가기
  • 간행물
    JER SCOPUS KCI 등재 바로가기
  • 통권
    Vol.22 No.1 (2026.02)바로가기
  • 페이지
    pp.31-37
  • 저자
    Yun-Hee Sung
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A480730

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초록

영어
The global aging population is rapidly increasing, with associated de-clines in motor and cognitive function leading to higher fall risk and re-duced independence. Exercise interventions improve strength, balance, and cognition, but accessibility barriers remain. While technology as-sistance programs are promising, they often lack clinical perspectives, are difficult to adapt, and lack features that encourage participation. This study aimed to develop and evaluate a motion recognition-based interactive training program designed by a physical therapist to en-hance motor function and physical fitness in older adults. Twenty-eight community-dwelling older adults (≥65 years) were randomly assigned to an experimental group (n=13) or control group (n=15). The experi-mental group completed three weekly sessions of motion recognition exercises with adaptive feedback for 4 weeks, while the control group performed stretching. Outcomes included task performance metrics (attempts, corrections, accuracy) automatically recorded by the program and fitness measures from the senior fitness test. The experimental group showed significant increases in attempts and corrections across all body parts, with notable accuracy improvement in head movements (P<0.05). Flexibility significantly improved between groups, while both groups improved in lower extremity strength and endurance. No signifi-cant changes were observed in upper limb strength or agility. A clinical-ly designed, motion recognition-based interactive program enhanced motor performance and flexibility in older adults. Incorporating adaptive difficulty and real-time feedback, it shows potential as a scalable, cost- effective digital intervention for promoting active aging.

목차

Abstract
INTRODUCTION
MATERIALS AND METHODS
Software development
Senior fitness test
Intervention
Statistical analysis
RESULTS
Changes in performance on a motion recognition-based interactive training program
Changes in fitness after the motion recognition-based interactive training program
DISCUSSION
CONFLICT OF INTEREST
ACKNOWLEDGMENTS
REFERENCES

키워드

Motion recognition Exergame Rehabilitation Physical function

저자

  • Yun-Hee Sung [ Department of Physical Therapy, College of Health Sciences, Kyungnam University, Changwon, Korea ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    한국운동재활학회 [Korean Society of Exercise Rehabilitation]
  • 설립연도
    2004
  • 분야
    의약학>재활의학
  • 소개
    한국운동재활학회는 사회적, 정신적, 신체적 통합건강복지 이론의 학술연구와 회원 상호간 학술교류 증진을 장려함으로써 학문적 발전을 도모하고 나아가 건강복지선진국 발전에 이바지함을 목적으로 한다.

간행물

  • 간행물명
    JER [Journal of Exercise Rehabilitation]
  • 간기
    격월간
  • pISSN
    2288-176X
  • eISSN
    2288-1778
  • 수록기간
    2013~2026
  • 등재여부
    SCOPUS,KCI 등재
  • 십진분류
    KDC 517 DDC 613

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