The purpose of this study was to develop and validate a measurement tool for assessing university students’ social and emotional competence in the context of a changing higher education environment. To achieve this goal, preliminary items were constructed based on a review of previous studies and expert consultation, and both a pilot test and a main survey were conducted with university students across the country. Exploratory factor analysis revealed that social and emotional competence consisted of five factors, that is to say, self-understanding, self-regulation, relationship management, social adaptation, and emotional adaptation. Confirmatory factor analysis further verified the model’s goodness of fit and construct validity. The results indicated that university students’ social and emotional competence reflects not only developmental characteristics but also the requirements of social and emotional adaptation within university life. Accordingly, the developed scale can serve as an empirical basis for objectively diagnosing students’ levels of social and emotional competence and can provide foundational data for establishing various student support systems, including coaching, career guidance, learning support, and extracurricular programs. Furthermore, by comprehensively understanding social and emotional competence, this study contributes to the design of educational intervention models that promote the enhancement and development of such competencies among university students.
목차
ABSTRACT 1. 서론 2. 이론적 배경 2.1 사회정서역량의 개념 2.2 사회정서역량의 구성 요인 2.3 사회정서역량의 구성 요인 간 관계 3. 연구방법 3.1 연구대상자 3.2 연구 절차 4. 연구결과 5. 결론 및 제언 사사표기 참고문헌
키워드
University StudentSocial and Emotional CompetenceScaleFactor AnalysisValidation
저자
Chungyun Kim [ Department of Education, Kangnam University ]
Corresponding Author
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
이 권호 내 다른 논문 / 컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) 제38권 제7호