The game industry has continually embraced technological advancements to enhance visual realism and narrative immersion. Recently, the emergence of generative artificial intelligence has transformed the overall approach to game production, improving efficiency and expanding creative possibilities across various domains such as asset creation, character design, dialogue generation, and sound design. This study examines how artificial intelligence influences both the development process and expressive methods of game production, focusing on representative cases that employ generative AI in distinct ways. By analyzing four commercial game examples, the study identifies the roles and implementation strategies of AI in each case. The results indicate that generative artificial intelligence is utilized in multiple aspects of production, including automated asset generation, narrative variation, and pipeline optimization. Through this analysis, the study demonstrates that generative artificial intelligence functions as a key technological factor driving structural changes in the creative processes of the game industry and serves as a foundational reference for future research on AI-based game production.
목차
ABSTRACT 1. 서론 2. 생성형 인공지능을 활용한 게임 2.1 생성형 인공지능을 활용한 게임 특성 3. 생성형 인공지능을 활용한 게임 사례 3.1 AI Roguelite 3.2 inZoi 3.3 AI Roguelite 3.4 Finals 4. 결론 참고문헌
키워드
Generative Artificial IntelligenceGame ProductionInteractive MediaCreative CollaborationCinematic Game Design
저자
You-Seon HAHM [ Graduate School of Advance Imaging Science, Multimedia & Film, Chung-Ang University ]
Wook-Sang JANG [ Graduate School of Advance Imaging Science, Multimedia & Film, Chung-Ang University ]
Corresponding Author
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
이 권호 내 다른 논문 / 컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) 제38권 제7호