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Pattern Acquisition and Comparative Analysis in the Game of Go

첫 페이지 보기
  • 발행기관
    국제바둑학회(구 한국바둑학회) 바로가기
  • 간행물
    바둑학연구 바로가기
  • 통권
    제19권 제2호 통권34호 (2025.12)바로가기
  • 페이지
    pp.45-58
  • 저자
    Ángel Alberto Sesma González, Leonardo Jiménez Martínez
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A476692

원문정보

초록

영어
The game of Go represents a major challenge for artificial as well as human intelligences due to its profound complexity. Although computer programs capable of playing Go have existed for decades, the period from 2015 to 2025 has marked a turning point, with these systems achieving—and even exceeding—professional human performance. A notable shift in gameplay strategy emerged around 2016, driven by the adoption of unconventional yet effective moves demonstrated by AI programs, challenging previous conventions of preferred moves. Nowadays, the process of learning Go has evolved from traditional knowledge transfer, based on centuries of established conventions regarding strategy, positional judgement and move value to modern trends developed by AI playing style, lacking the explanatory heuristics inherent in both human style of playing and oral tradition. Facing this new challenge, we rely on our curiosity to understand our opponents’ moves beyond technological and language barriers as we continue to explore the mysterious depths of this timeless game.

목차

Abstract
I. Introduction
II. Related Work
1. Literature
2. New Analysis
III. Methodology
1. Pattern Definition
2. Datasets
3. Pattern Acquisition Algorithm
4. Statistical Analysis
Ⅳ. Findings
1. Change in Frequency of Patterns in Professional Games
2. Evolution of Go Strategies
V. Discussion
VI. Conclusion
VII. Acknowledgements
References

키워드

Statistical analysis Pattern recognition AI interpretability Modern theory Style evolution Professional Games Computational Go.

저자

  • Ángel Alberto Sesma González [ Tecnológico de Monterrey (ITESM) Monterrey, MX ]
  • Leonardo Jiménez Martínez [ Universidad Autónoma de México (UNAM) Ciudad de México, MX ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제바둑학회(구 한국바둑학회) [International Society of Go Studies]
  • 설립연도
    2003
  • 분야
    예술체육>기타예술체육

간행물

  • 간행물명
    바둑학연구 [Journal of Go Studies]
  • 간기
    반년간
  • pISSN
    1738-3730
  • 수록기간
    2004~2025
  • 십진분류
    KDC 691 DDC 794

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