This paper examines the story generation capabilities of generative AI, which are increasingly utilized across various industries. The narrative of the classic novel Don Quixote was input into ChatGPT, a generative AI model, and reconstructed through natural language prompts that applied the MacGuffin technique to create new story structures. The AI-generated narratives, produced in the forms of synopses and scene-by-scene treatments, were compared with the original work to evaluate narrative completeness. Furthermore, the reconstructed narratives were transformed into screenplay and game event formats to assess their potential applications in various media content. The results indicate that generative AI achieved meaningful outcomes in restructuring the original story into a reversal-based narrative using the MacGuffin structure. It also demonstrated sufficient capability to adapt stories for character dialogues and scene direction. Therefore, this paper suggests that generative AI can function as a supportive tool for human writers in the idea development and pre-production stages of screenplay and digital content creation.
목차
ABSTRACT 1. 서론 2. 이론적 배경 2.1 생성형 AI 활용, 스토리 창작 2.2 소설 돈키호테 2.3 맥거핀 기법 3. 연구 방법 3.1 연구 설계 3.2 프롬프트(prompt) 입력 4. 결과 5. 고찰 6. 결론 Acknowledgement 참고문헌
키워드
Generative AIChatGPTStoryMacGuffinDon QuixoteGenerative literature
저자
Hyung Jun Park [ 박형준 | Department of Game and Interactive Media, Gachon University Seongnam, Korea ]
JungYoon Kim [ 김정윤 | Professor, Department of Game Media, College of IT Convergence, Gachon Univ. ]
Corresponding Author
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
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