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Evolution and Historical Review of Music in Video and Computer Game

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    The International Journal of Advanced Smart Convergence 바로가기
  • 통권
    Volume 14 Number 3 (2025.09)바로가기
  • 페이지
    pp.298-305
  • 저자
    Jiyoung Jung
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A474336

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원문정보

초록

영어
This paper explores the functional, historical, and artistic significance of music and sound in video games including computer g. As the gaming industry has evolved from its early technological limitations into a sophisticated form of interactive media, audio has emerged as a central element in shaping player immersion and emotional engagement. Game sound, encompassing both background music and sound effects, is no longer a supplementary feature but a fundamental component of modern game design. The study examines how audio elements function interactively in games, particularly in enhancing realism, providing feedback, and supporting narrative progression. The historical development of game audio is traced from the simple 4-channel mono sounds of early consoles to the high-fidelity, cinematic soundscapes of contemporary titles. Special emphasis is placed on the importance of repetition in game music composition, distinguishing it from commercial music. The paper also analyzes genre-specific approaches to game music, highlighting the use of orchestral, electronic, rock, hip-hop, and fusion styles tailored to various gameplay experiences. Furthermore, it profiles influential composers—including Koji Kondo, Glenn Stafford, Mick Gordon, Jesper Kyd, and Hans Zimmer—who have significantly shaped the evolution of video game music. The contributions of Korean composer Yang Seung-hyuk are also discussed as part of the growing international presence of Korean game soundtracks. In conclusion, this study underscores that music and sound are indispensable to the game development process, enhancing not only the emotional and narrative depth of games but also their artistic value. As video games continue to integrate with other forms of media, the role of audio will remain vital in defining the future of interactive entertainment.

목차

Abstract
1. Introduction
2. Music and Sound in Game
3. Historical Review of Game in Music and Sound
4. Genre in Game Music
4.1 Composers in Game Music
5. Conclusion
References

키워드

Game Music Sound Effect BGM Computer Video

저자

  • Jiyoung Jung [ Professor, Department of Music, Hansei University, Korea ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    The International Journal of Advanced Smart Convergence
  • 간기
    계간
  • pISSN
    2288-2847
  • eISSN
    2288-2855
  • 수록기간
    2012~2025
  • 십진분류
    KDC 326 DDC 380

이 권호 내 다른 논문 / The International Journal of Advanced Smart Convergence Volume 14 Number 3

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