Review Analysis of Animal Crossing: New Horizons Using LDA and Word2Vec : A Study on Healing Game Perception
LDA와 Word2Vec을 활용한 「동물의 숲: 뉴 호라이즌스」 리뷰 분석 : 힐링 게임 인식에 대한 연구
This study applies Latent Dirichlet Allocation (LDA) and Word2Vec-based semantic network analysis to explore the elements that contribute to the perception of Animal Crossing: New Horizons as a healing game. User comments were collected, with LDA used to extract latent topics and Word2Vec to analyze semantic associations among key terms. The analysis identified major themes such as gameplay immersion, resource crafting and settlement activities, emotional satisfaction, restoration of daily rhythms, and formation of social relationships. Word2Vec further revealed detailed emotional experiences and activity contexts around key terms like island, craft, relaxing, time, and people. The integrated findings confirmed that Animal Crossing fosters psychological stability and healing experiences across both structural (e.g., spatial creation, task routines) and emotional (e.g., relaxation, social bonding) dimensions. This study also highlights how LDA and Word2Vec can be complementarily applied to user-generated text analysis, demonstrating the methodological potential for expanding natural language processing-based approaches in game user experience research.
목차
ABSTRACT 1. Introduction 2. Background 2.1 Introduction of Animal Crossing: New Horizons 2.2 LDA 2.3 Word2Vec 3. Experimental Method 3.1 Collecting Data 3.2 Data Preprocessing 3.3 Applying a LDA model 3.4 Applying a Word2Vec model 4. Review Analysis Result 4.1 Key topics with LDA 4.2 Word2Vec-based Semantic Network Analysis 5. LDA and Word2Vec Integrated Analysis 6. Conclusion 참고문헌
키워드
Animal CrossingHealing GameUser CommentsText MiningLDA(Latent Dirichlet Allocation)Word2VecGame User Experiencereview analysis
저자
Beomjun JO [ Department of Game Design and Development, Graduate School, Sangmyung University, Seoul, South Korea ]
Taesuk KIHL [ Department of Game Design and Development, Graduate School, Sangmyung University, Seoul, South Korea ]
Corresponding Author
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
이 권호 내 다른 논문 / 컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) 제38권 제2호