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How to Optimize Tilling Effect of Environmental Materials in UE5

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    International Journal of Internet, Broadcasting and Communication 바로가기
  • 통권
    Vol.17 No.2 (2025.06)바로가기
  • 페이지
    pp.119-129
  • 저자
    YuanZi Sang, KiHong Kim
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A470006

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원문정보

초록

영어
Nowadays, the production technology of game maps has long been mature, but the Tilling Effect of environmental materials is still one of the most significant problems in the development of large-scale open world maps, especially in real-time rendering of games and interactive media. When textures are repeatedly applied to large areas of terrain, the Tilling problem will occur, resulting in obvious repetitive pattern effects, which reduces the visual immersion, realism and visual fidelity of the environment. This problem is more serious in real-time rendering, and developers need to find effective solutions to eliminate the repetitive texture effect of environmental materials. By comparing traditional solutions, it is found that the Texture Variation function solution and the map random perturbation fusion solution significantly improve the visual quality of the generated environment by reducing the Tilling Effect, while maintaining high performance and scalability, and have simpler operability and controllability, making it suitable for terrain texture production in large environments. This research promotes the development of procedural textures and large-scale environmental texture generation. By solving the common problem of Tilling Effect, we provide a solution that can improve the visual quality of environmental textures in large scene environments and improve the running speed. It provides reference significance for the future scalable texture rendering and procedural texture generation.

목차

Abstract
1. Introduction
2. Literature review
2.1 Environment Material
2.2 Real-time Rendering
2.3 Application of Real-time Rendering technology in UE5
2.4 Eliminate Tilling Effect existing solutions
3. Optimize the existing Tilling effect
4. Experimental
4.1 Texture Variation function solution
4.2 Data comparison under Real-time Rendering
5. Conclusion
References

키워드

Environmental Textures Real-time Rendering Tilling Effect UE5

저자

  • YuanZi Sang [ Doctor, Department of Visual Contents, Dongseo University, China ]
  • KiHong Kim [ Professor, Department of Visual Contents, Dongseo University, Korea. ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    International Journal of Internet, Broadcasting and Communication
  • 간기
    계간
  • pISSN
    2288-4920
  • eISSN
    2288-4939
  • 수록기간
    2009~2025
  • 십진분류
    KDC 326 DDC 380

이 권호 내 다른 논문 / International Journal of Internet, Broadcasting and Communication Vol.17 No.2

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