The 10th International Conference on Next Generation Computing 2024 (2024.11)바로가기
페이지
pp.331-334
저자
Min Sung Jung, Byung-Joo Shin, Hong Jo An, Beom Mo Kim, Dong En Kim, Yong Min Cho, Gyu Tae Park
언어
영어(ENG)
URL
https://www.earticle.net/Article/A468878
원문정보
초록
영어
This study presents an innovative approach to bidirectional sign language translation using an AI-based 3D interactive Unity character. We have developed a system that receives Korean text input, translates it into Korean Sign Language(KSL), and then uses Unity3D to enable a 3D character to perform sign language gestures in real-time. The system aims to deliver natural character movements while accurately reflecting the vocabulary and grammatical structure of KSL. Although the representation of non-manual signals(NMS) remains a significant challenge, the combination of Unity3D characters with AI-based translation plays a crucial role in addressing the issue of information alienation among KSL users.
목차
Abstract I. INTRODUCTION II. RELATED WORKS III. METHODS A. DATASET B. Model for Bidirectional Sign Language Translation C. Video Swin Transformer D. Bidirectional Sign Language Translation Model E. Unity3D Character Development F. Experiment setup IV. EXPERIMENT RESULT A. Evaluation Criteria B. Result V. CONCLUSIONS ACKNOWLEDGMENT REFERENCES
키워드
Unity3DInteractive 3D CharacterSing Language TranslationNatural Language ProcessingGesture Recognition
저자
Min Sung Jung [ dept. of Computer Science & Engineering Kyungnam university ]
Byung-Joo Shin [ dept. of Computer Science & Engineering Kyungnam university ]
Corresponding Author
Hong Jo An [ dept. of Computer Science & Engineering Kyungnam university ]
Beom Mo Kim [ dept. of Computer Science & Engineering Kyungnam university ]
Dong En Kim [ dept. of Computer Science & Engineering Kyungnam university ]
Yong Min Cho [ dept. of Computer Science & Engineering Kyungnam university ]
Gyu Tae Park [ dept. of Computter Science & Engineering Kyungnam university ]