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Digital Labor and Computational Gaming in eSport

첫 페이지 보기
  • 발행기관
    한국e스포츠학회 바로가기
  • 간행물
    International Journal of eSports Studies 바로가기
  • 통권
    Vol.3 No.1 (2025.06)바로가기
  • 페이지
    pp.1-20
  • 저자
    Chung Peichi
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A468332

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원문정보

초록

영어
This paper discusses the changing concept of digital labor in the gaming environment of eSports. It refers to the term “human-machine hybridization” to investigate the formation of new working conditions under the conditions of computational technology. The first part of this paper examines three developments of automation that create immersive gaming environments powered by artificial intelligence. These developments include the enhancement of player immersion, the datafication of player engagement, and a self-enterprising data analytics business environment. The second part analyses how AI training software changes the playing style of competitive players and improves their practice skills. It elaborates a new mode of labor productivity mediated through a mathematical machine-learning model created for processing large-scale player data. Finally, it concludes with a discussion of digital labor as it emerges from the interaction between computer datafication, high-tech labor subjectivity, and corporate commodification in eSports.

목차

Abstract
INTRODUCTION
Literature Review and Theoretical Concerns
METHOD
Emerging Work Environments in Computational Gaming
Changing Concept of Digital Labor in eSports
CONCLUSION
Appendix 1. List of interview questions
REFERENCES

키워드

Digital labor Computation Gaming eSports Computer-Assisted Working Environments Digital Human

저자

  • Chung Peichi [ Chinese University of Hong Kong(CUHK), Hong Kong ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    한국e스포츠학회
  • 설립연도
    2019
  • 분야
    예술체육>기타예술체육

간행물

  • 간행물명
    International Journal of eSports Studies
  • 간기
    연간
  • pISSN
    2983-1148
  • 수록기간
    2023~2025
  • 십진분류
    KDC 691 DDC 794

이 권호 내 다른 논문 / International Journal of eSports Studies Vol.3 No.1

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