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Understanding the Game of Go : An Explorative Essay Through Culture

첫 페이지 보기
  • 발행기관
    국제바둑학회(구 한국바둑학회) 바로가기
  • 간행물
    바둑학연구 바로가기
  • 통권
    제19권 제1호 통권33호 (2025.05)바로가기
  • 페이지
    pp.9-50
  • 저자
    Joan Lluís i Rabassó
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A467551

원문정보

초록

영어
Not only does play constitute a human function as essential as reflection or work, but also the genesis and development of culture have a ludic character. For this reason, in this essay we will analyze the different existing relationships between the game of go and culture. In ancient China, go was born as a game. Its goal was on itself. It was played because its recreational element made the people who practiced it enjoy. Over time, it became a highly appreciated cultural tradition. Along with calligraphy, painting and music, go became one of the four arts that any intellectual had to master. Cultivate is a word that means many things such as: promote, incubate, educate, encourage, practice. profess, etc. We can say that cultivating is that journey that each human being must end up taking to get to know themselves. There are numerous paths to make this trip. Each way of cultivating oneself through a book, a movie, music, etc. it challenges us and confronts us with ourselves. In short, it activates this journey that takes us towards what one is and the game of go is no exception Go is an abstract game. When you look at a board full of black and white stones you are faced with something that seems really chaotic. However, due to its nature, one can approach go in different ways: through its ancient history, as an artistic form, its philosophical foundation or through its sociological and scientific aspect. For this reason, learning environments can approach the task of teaching and learning the game of go in a multifaceted and holistic manner, thus facilitating diverse entry points according to the interests of each individual. In this essay, we will explore the game of go through the various spheres of culture to obtain key elements that will help us better understand it and that will be useful for teaching it.

목차

ABSTRACT
1. Introduction
2. Historical and modern art approach
2.1 Introduction
2.2 Project “Reading History”
3. Philosophical approach
3.1. How is reality understood?
3.2. How is time understood?
3.3. How is space understood?
3.4. How is power understood?
3.5. How are social changes understood?
4. Social and Science approach
5. Go Learning Environments: Three Ways to Play
6. Conclusion
References

저자

  • Joan Lluís i Rabassó

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제바둑학회(구 한국바둑학회) [International Society of Go Studies]
  • 설립연도
    2003
  • 분야
    예술체육>기타예술체육

간행물

  • 간행물명
    바둑학연구 [Journal of Go Studies]
  • 간기
    반년간
  • pISSN
    1738-3730
  • 수록기간
    2004~2026
  • 십진분류
    KDC 691 DDC 794

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