This Study developed a VR functional game that allows players to experience the life of a stray dog and analyzed the effects of this experience on improving awareness and perception of stray dogs. The game was designed to enhance realism by providing a first-person perspective as a stray dog and simulating various situations that stray dogs typically encounter. A pre- and post-survey was conducted with 20 adult participants to measure changes in perception. The results showed that after experiencing the game, participants demonstrated increased understanding of the realities faced by stray dogs, improved perceptions, greater interest in the issue, and a higher willingness to adopt stray dogs. These findings indicate that the design elements of the VR functional game—such as perspective, realism, and immersion— contribute positively to fostering empathy and improving perceptions toward stray dogs.
목차
ABSTRACT 1. Introduction 2. Theoretical Background 2.1 Current Status of Stray Dogs in Korea 2.2 The Effectiveness of VR Functional Games 3. VR Functional Game Planning and Development 3.1 Planning Strategy 3.2 Development Environment 4. Survey and Results 4.1 Image of Stray Dogs 4.2 Interest in Stray Dog Issues 4.3 Solving Stray Dog Problems 4.4 Stray Dog Adoption 5. Conclusion 참고문헌
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
이 권호 내 다른 논문 / 컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) 제38권 제1호