As the E-commerce market grows, the importance of personalized recommendation systems is increasing. Existing collaborative filtering and content-based filtering methods have shown a certain level of performance, but they have limitations such as cold start, data sparseness, and lack of long-term pattern learning. In this study, we design a matching system that combines a hybrid recommendation system and hyper-personalization technology and propose an efficient recommendation system. The core of the study is to develop a recommendation model that can improve recommendation accuracy and increase user satisfaction compared to existing systems. The proposed elements are as follows. First, the hybrid-hyper-personalization matching system provides recommendation accuracy compared to existing methods. Second, we propose an optimal product matching model that reflects user context using real-time data. Third, we optimize Personalized Recommendation System using deep learning and reinforcement learning. Fourth, we present a method to objectively evaluate recommendation performance through A/B testing.
목차
ABSTRACT 1. Introduction 2. Matching System Design 2.1 Matching system configuration 2.2 System Architecture Overview 3. Matching System Architecture 3.1 The Role of Hybrid Recommender 3.2 The Role of Hyper-Personalized Recommendation Systems 3.3 Hybrid-hyper-personalized matching system architecture 4. Analyze the case implementation 4.1 Case study through implementation model 4.2 RL-based Recommendation System 4.3 Performance Evaluation Based on A/B Testing 5. Conclusion and Future Research Directions 참고문헌
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
이 권호 내 다른 논문 / 컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) 제38권 제1호