This study is a follow-up study to a previous study that analyzed the process of participants with different brain tendencies using content through user interviews in developing a mobile application that reflects theories related to brain information processing. By reflecting the guidelines obtained through prototype development and user research, a responsive web that can be used in educational settings was developed. This study utilized the characteristic that Chinese characters are created by visualizing images and applied it to art education, where visual images are important in learning. Based on research on the differences in information processing methods between the left and right brains, this content was developed following the guidelines of a previous study that reflects the characteristics of information processing that differ depending on the user's brain tendencies, and we hope that it will be helpful in educational settings.
목차
ABSTRACT 1. Introduction 2. Theoretical background 2.1 Visual information 2.2 Language information 2.3 The relationship between visual and verbal information 2.4 Research trends in integrated education of art education and language education 3. Research methods and practice 3.1 Overview of research methods 3.2 Research implementation 3.3 Applying responsive web prototypes 4. Conclusion 참고문헌
키워드
East Asian CharactersEducation ContentsBrain Hemisphere Dominance
저자
Hyun Ki LEE [ School of Games, Dongyang University, Dongducheon, Korea ]
Corresponding Author
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
이 권호 내 다른 논문 / 컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) 제38권 제1호