Color has become a fundamental element in contemporary visual arts, significantly influencing emotional resonance and narrative depth. Alberto Mielgo, an acclaimed animator and director, has gained international recognition for his innovative use of color and unconventional visual storytelling, particularly in digital animation. This study examines Mielgo's representative animated works—The Witness, The Windshield Wiper, and Jibaro—from a colorological perspective, analyzing how his distinctive chromatic strategies enhance narrative structure and emotional engagement. Specifically, The Witness employs extreme complementary contrasts of neon colors within urban environments to evoke simultaneous feelings of anxiety and allure. Conversely, The Windshield Wiper utilizes muted pastel palettes with subtle shifts in brightness and saturation to convey introspective emotions characteristic of modern urban life. Lastly, Jibaro integrates symbolic chromaticism through metallic gold tones contrasted against serene natural hues, visually allegorizing themes of greed, toxic relationships, and colonial violence. Through these analyses, this paper highlights how Mielgo's sophisticated integration of traditional color theory with contemporary digital technologies expands the expressive possibilities of animation. Ultimately, this research underscores the critical role of color as more than mere aesthetic decoration; rather, it functions as a powerful narrative device capable of profoundly shaping viewer perception and emotional immersion. The findings further suggest meaningful implications for future creative practices across diverse digital media platforms including animation, gaming, VR (Virtual Reality), and XR (Extended Reality).
목차
ABSTRACT 1. Introduction 1.1 Research Background and Purpose 1.2 Key Concepts and Theoretical Background of Colorology 2. Analysis of Alberto Mielgo’s Works from a Colorological Perspective 2.1 &quat;The Witness&quat;: Extreme Complementary Contrast & Emotional Transference 2.2 &quat;The Windshield Wiper&quat;: Emotional Tone & Lyrical Chromaticism 2.3 Jibaro: Symbolic Chromaticism and Visual Allegory 3. Conclusion 참고문헌
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
이 권호 내 다른 논문 / 컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) 제38권 제1호