This study proposes a method for achieving more intuitive and efficient in-game character facial customization using Generative AI. Conventional avatar customization in MMORPGs is generally limited by fixed options, making it difficult to accurately recreate a desired appearance and requiring extensive work time. To address these issues, we employ Stable Diffusion to generate character facial images from text prompts, and then map the landmark data extracted by a facial recognition algorithm to the customization variables. Consequently, we confirmed that primary facial features eyes, nose, mouth, and so on could be integrated without the need for additional 3D modeling, allowing for faster and more creative customization than traditional manual adjustment. Moreover, by mapping the generated images onto a character’s appearance, we preserved the game’s narrative framework and polygon structure while maintaining a high degree of similarity in key facial elements such as eye shape, lips, and jawline. In future work, we intend to fine-tune the model using game-specific datasets and extend the customization scope to include clothing, items, and environments. This study not only demonstrates the potential of automated avatar customization through Generative AI but also serves as a foundational reference for novel approaches in subsequent game development.
목차
ABSTRACT 1. Introduction 2. Theoretical Background and Literature Review 2.1. Avatar Customization 2.2. Generative AI and Its Applications in Gaming 3. Generative AI Image Generation and Character Customization 3.1. Character Face Generation Using Generative AI 3.2. Character Customization Environment Setup 3.3. Extracting Generated Image Data and Parameter Linking 4. Experimental Results and Discussion 5. Conclusion 참고문헌
키워드
GameGenerative AIAvatar CustomizationReal-Time EngineGame System
저자
Young-Ho KIM [ Department of VR Convergence Engineering, Duksung Women’s University ]
Corresponding Author
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
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