Earticle

현재 위치 Home

Convergence of Internet, Broadcasting and Communication

AI Empowering Character Design: Intelligent Solutions to Bridge Communication Gaps

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    International Journal of Internet, Broadcasting and Communication 바로가기
  • 통권
    Vol.17 No.1 (2025.02)바로가기
  • 페이지
    pp.110-119
  • 저자
    JiChu Tang, KiHong Kim
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A465022

※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.

원문정보

초록

영어
In contemporary concept design workflows, character design often relies on static visual forms, such as model sheets and orthographic views. These methods frequently make it challenging for team members, other than the original designer, to fully grasp the emotional and dynamic aspects of a character. Consequently, significant time is required in subsequent design stages to align the character’s feel and features across the team. To address this issue, this study introduces an improved workflow—Technical Concept Design—which leverages rapidly advancing generative AI technologies to provide AI-driven generative support for designers. Based on the typology of design knowledge and the concept of evolutionary creativity, this research provides project examples demonstrating the potential of generative AI in character design. We delves into the application of AI tools in technical concept design and proposes potential research opportunities. The study aims to optimize design workflows, enhance efficiency, and elevate creative outcomes. The results indicate that technical concept design has broad application prospects in fields such as video games, films and animation . Furthermore, it significantly improves human-computer interaction and team collaboration, offering both theoretical insights and practical guidance for the future of the design discipline.

목차

Abstract
1. Introduction
2. Character Design in Games and Films
3. Foundations of AI-Assisted Design
4. Construction of the Technical Concept Design Workflow
4.1 Preliminary Research Preparation
4.2 Obtaining 3D animation information of characters
4.3 Obtaining 2D animation information of characters
4.4 Obtaining facial animation information of characters
4.5 Obtaining voice information of characters Research and Discussion
4.6 Research and Discussion
5. Conclusion
References

저자

  • JiChu Tang [ Master, Department of Visual Contents, Dongseo University, China ]
  • KiHong Kim [ Professor, Department of Visual Contents, Dongseo University, Korea ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    International Journal of Internet, Broadcasting and Communication
  • 간기
    계간
  • pISSN
    2288-4920
  • eISSN
    2288-4939
  • 수록기간
    2009~2025
  • 십진분류
    KDC 326 DDC 380

이 권호 내 다른 논문 / International Journal of Internet, Broadcasting and Communication Vol.17 No.1

    피인용수 : 0(자료제공 : 네이버학술정보)

    함께 이용한 논문 이 논문을 다운로드한 분들이 이용한 다른 논문입니다.

      페이지 저장