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Original Article

Effectiveness of proprioceptive neuromuscular facilitation exercise with virtual reality motion capture gaming system and concurrent feedback on early shoulder muscle activation in healthy individuals

첫 페이지 보기
  • 발행기관
    한국운동재활학회 바로가기
  • 간행물
    JER SCOPUS KCI 등재 바로가기
  • 통권
    Vol.21 No.1 (2025.02)바로가기
  • 페이지
    pp.16-24
  • 저자
    Bosco Seongyeol Park, Jason Verdisco, Matthew Kimball, Aqsa Zuhair, Ayse Ozcan Edeer
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A463031

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초록

영어
This study explores the effect of proprioceptive neuromuscular facilita-tion (PNF) exercises combined with a virtual reality (VR) motion capture system and concurrent feedback (CF) on early shoulder muscle activa-tion in healthy individuals. Thirty healthy participants sequentially per-formed three PNF diagonal 2 shoulder exercises: PNF alone, PNF with VR (PNF+VR), and PNF with VR and CF (PNF+VR+CF), with the latter two exercises presented in randomized order. Using wireless surface elec-tromyography and 3-dimensonal (3D) inertial measurement units, the activation of the upper trapezius (UT), lower trapezius (LT), infraspinatus (INF), and serratus anterior (SA) muscles, as well as shoulder flexion, abduction, and external rotation range of motion, were recorded during three exercises. INF and LT muscles were activated earlier in abduction and flexion during PNF+VR and PNF+VR+CF exercises than in PNF alone (P<0.05). These muscles were also activated during the early external rotation phase during PNF alone (P<0.05). No statistically significant differences were observed in UT and SA muscle activation among PNF alone, PNF+VR, and PNF+VR+CF exercises (P>0.05). Integrating VR gaming elements and CF into PNF shoulder exercises may promote ear-ly muscle activation, offering a promising approach for advanced reha-bilitation strategies that can potentially improve patient outcomes. VR motion capture systems have the potential to transform traditional ther-apeutic approaches by increasing enjoyment and engage

목차

Abstract
INTRODUCTION
MATERIALS AND METHODS
Study design
Participants
Materials
Interventions
Procedure
Statistical analysis for the collected data
RESULTS
ROM at maximal muscle activation
Subjective experience surveys
DISCUSSION
CONFLICT OF INTEREST
ACKNOWLEDGMENTS
REFERENCES

키워드

Proprioceptive neuromuscular facilitation Virtual reality Feedback Electromyography Muscle activation Shoulder

저자

  • Bosco Seongyeol Park [ Doctor of Physical Therapy Program, Dominican University New York, Orangeburg, NY, USA ] Corresponding Author
  • Jason Verdisco [ Doctor of Physical Therapy Program, Dominican University New York, Orangeburg, NY, USA ]
  • Matthew Kimball [ Doctor of Physical Therapy Program, Dominican University New York, Orangeburg, NY, USA ]
  • Aqsa Zuhair [ Doctor of Physical Therapy Program, Dominican University New York, Orangeburg, NY, USA ]
  • Ayse Ozcan Edeer [ Doctor of Physical Therapy Program, Dominican University New York, Orangeburg, NY, USA ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    한국운동재활학회 [Korean Society of Exercise Rehabilitation]
  • 설립연도
    2004
  • 분야
    의약학>재활의학
  • 소개
    한국운동재활학회는 사회적, 정신적, 신체적 통합건강복지 이론의 학술연구와 회원 상호간 학술교류 증진을 장려함으로써 학문적 발전을 도모하고 나아가 건강복지선진국 발전에 이바지함을 목적으로 한다.

간행물

  • 간행물명
    JER [Journal of Exercise Rehabilitation]
  • 간기
    격월간
  • pISSN
    2288-176X
  • eISSN
    2288-1778
  • 수록기간
    2013~2026
  • 등재여부
    SCOPUS,KCI 등재
  • 십진분류
    KDC 517 DDC 613

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