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Improved Balance and Gait in a 47-Year-Old Man with Post-Stroke Left Hemiplegia Following Virtual Reality-Based Real-Time Feedback : A Case Study

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  • 발행기관
    한국신경근육물리치료학회(구 한국신경근육재활학회) 바로가기
  • 간행물
    한국신경근육재활학회지 KCI 등재 바로가기
  • 통권
    제15권 제1호 (2025.02)바로가기
  • 페이지
    pp.1-9
  • 저자
    Yang-Jin Lee, Ho-Dong Kwak, Kyung-Hun Kim
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A462905

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초록

영어
The purpose of this case report is to investigate the effects of real-time feedback from virtual reality gait training on the balance and gait abilities of a patient with post-stroke left hemiplegia. A 47-year-old male diagnosed with stroke caused by left basal ganglia intracerebral hemorrhage (ICH), resulting in right hemiplegia, participated in this case study. Notably, he exhibited hemiplegic symptoms on the right side. Physical therapy interventions included 30 minutes of virtual reality-based real-time feedback gait training, followed by 30 minutes of conventional physical therapy, consisting of Bobath, proprioceptive neuromuscular facilitation (PNF), range of motion exercises, stretching exercises, upper and lower extremity strengthening exercises, overground gait training, cycling, and treadmill gait training. The patient underwent a total of 60 minutes of training per session, conducted three times a week for eight weeks, amounting to a total of 24 sessions. Balance and gait ability were evaluated before the intervention, after four weeks, and after eight weeks. For the assessment of balance, the timed up and go test (TUG) and the berg balance scale (BBS) were utilized. Gait ability was evaluated using GaitRite. Following the intervention, the patient's BBS score improved from 41 to 45 in terms of balance ability, and the TUG result improved from 22.31 seconds to 19.85 seconds. In terms of gait ability, the 10-meter walk test result improved from 22.02 seconds to 19.65 seconds. The affected step length increased from 19.00 cm to 23 cm, while the stride length increased from 34.00 cm to 39 cm. Velocity improved from 1.0 km/h to 1.4 km/h, cadence increased from 50 steps per minute to 60 steps per minute, and single limb support improved from 22.8% of the gait cycle to 25.1% gait cycle. Virtual reality-based real-time feedback gait training had a positive impact on the rehabilitation of a patient with post-stroke left hemiplegia, demonstrating improvements in both balance and gait ability. These findings suggest that further studies are necessary to explore the broader effects of virtual reality-based real-time feedback gait training in patients with post-stroke left hemiplegia.

목차

Abstract
Ⅰ. Introduction
Ⅱ. Methods
1. Patient history and systems review
2. Outcome
3. Clinical impression
4. Intervention
Ⅲ. Results
Ⅳ. Discussion
Ⅴ. Conclusion
References

키워드

Balance Feedback Gait Stroke Virtual reality based

저자

  • Yang-Jin Lee [ Dept. of Physical Therapy, Kyungbuk College ]
  • Ho-Dong Kwak [ Dept. of Physical Therapy, Bundang Jesaeng Hospital ]
  • Kyung-Hun Kim [ Dept. of Physical Therapy, Daejeon Health University ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    한국신경근육물리치료학회(구 한국신경근육재활학회) [Korean Academy of Neuromuscular Physical Therapy]
  • 설립연도
    2010
  • 분야
    의약학>물리치료학
  • 소개
    본회는 신경과학과 학문적 근거에 기초하여 신경계 질병에 대한 관리 및 치료모형을 개발하고 발전시키는 것을 목적으로 한다.

간행물

  • 간행물명
    한국신경근육재활학회지 [Korean Journal of Neuromuscular Rehabilitation]
  • 간기
    계간
  • pISSN
    2508-6456
  • 수록기간
    2011~2026
  • 등재여부
    KCI 등재
  • 십진분류
    KDC 514 DDC 617

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