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Reiterating the Spirit of Place: A Framework for Heritage Site in VR

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    The International Journal of Advanced Smart Convergence 바로가기
  • 통권
    Volume 13 Number 4 (2024.12)바로가기
  • 페이지
    pp.337-354
  • 저자
    Erandaru, Hongsik Pak
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A462039

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원문정보

초록

영어
This study proposes and tests a virtual reality (VR) framework aimed at reiterating the Spirit of Place (SiP) of heritage sites, conceived as a perceiver’s perception of place formed through the dynamic interplay of tangible and intangible influences within a given location. The framework applies Gilles Deleuze’s concepts of ‘difference in itself’ and ‘repetition for itself’ to create interpretive VR experiences that evoke SiP by integrating natural features, built structures, cultural memories, historical narratives, cultural narratives, and symbolic associations. Through a controlled experiment involving both video and VR interactions with heritage sites, participants reported elevated emotional connections and a deeper engagement with SiP in the VR environment. This confirms that VR can serve as an effective medium for heritage preservation, capturing the site’s distinct identity and fostering embodied engagement shaped by users’ memories and cultural familiarity. These findings validate the framework’s potential to convey the unique identity of heritage sites, offering a transformative tool for virtual heritage applications.

목차

Abstract
1. INTRODUCTION
1.1. Background and Purpose
1.2. Research Question and Hypothesis
1.3. Academic Significance
2. PREVIOUS RESEARCH
2.1. Limitations of Traditional Heritage Preservation Methods
2.2. Virtual Heritage
2.3. Emotional Connection Research
2.4. Immersion and Presence Research
3. THEORETICAL BACKGROUND
3.1. The Spirit of Place (SiP) & Sense of Place (SeP)
3.2. Deleuze’s Concepts of Difference & Repetition
3.3. Framework for SiP
4. RELATED RESEARCH
4.1. Case Analysis of Virtual Heritage Projects
4.2. Distinctiveness of This Study
5. METHODOLOGY
5.1. Research Methodology
5.2. Research Procedure
6. RESULTS AND ANALYSIS
6.1. Case Study Sample Overview
6.2. Comparison of Physical Site and Virtual Site
6.3. Perception of influences, the ‘difference in itself’, & ‘repetition for itself’
6.4. Immersion, Presence & Emotional Engagement
7. DISCUSSION
7.1. Addressing RQ1
7.2. Addressing RQ2
7.3. Implications of Virtual Heritage
8. CONCLUSION
REFERENCES

키워드

Spirit of Place Virtual Heritage Heritage Site Virtual Reality Deleuze’s Simulacra

저자

  • Erandaru [ PhD Student, Department of Visual Contents, Dongseo University, Korea / Lecturer, International Program in Digital Media, Petra Christian University, Indonesia ]
  • Hongsik Pak [ Associate Professor, Department of Visual Contents, Dongseo University, Korea ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    The International Journal of Advanced Smart Convergence
  • 간기
    계간
  • pISSN
    2288-2847
  • eISSN
    2288-2855
  • 수록기간
    2012~2025
  • 십진분류
    KDC 326 DDC 380

이 권호 내 다른 논문 / The International Journal of Advanced Smart Convergence Volume 13 Number 4

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