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Understanding Factors Influencing Virtual Reality Acceptance Using a Unified SOR-TAM Approach

첫 페이지 보기
  • 발행기관
    한국경영정보학회 바로가기
  • 간행물
    Asia Pacific Journal of Information Systems KCI 등재 SCOPUS 바로가기
  • 통권
    제34권 제4호 (2024.12)바로가기
  • 페이지
    pp.1025-1047
  • 저자
    Jong Hyun Wi, Chanhi Park, Hoon S. Cha, Taeha Kim
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A460266

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원문정보

초록

영어
This study explored factors influencing user acceptance of virtual reality (VR) technology. In this study, we proposed a comprehensive research model combining the technology acceptance model (TAM) extension with the stimulus–organism–response (SOR) framework. The integration of TAM and SOR, along with the exploration of three distinct sensory inputs - vividness, presence, and interactivity - shaping user intentions in the VR context, makes a substantial contribution to the existing literature. Assessed through perceptions of usefulness, ease of use, and enjoyment, our findings revealed that perceived enjoyment was positively affected by vividness and presence. Perceived usefulness was exclusively influenced by presence factors, whereas perceived ease of use was solely affected by interactivity. This study’s results confirmed the direct positive influence of perceived usefulness, ease of use, and enjoyment on the intention to adopt VR. However, the mediating effect of perceived ease of use was supported only by perceived usefulness. Our findings offer valuable insights for both researchers and industry professionals, aiding the development of more effective VR systems through an enhanced understanding of users’ willingness to adopt VR technology.

목차

ABSTRACT
Ⅰ. Introduction
Ⅱ. Theoretical Background and Research Model
2.1. Technology Acceptance Model
2.2. Stimulus–Organism–Response (SOR) Framework
2.3. Integration of TAM and SOR
2.4. Stimulus and Organisms: Sensory Inputs of VR and Perceptions
2.5. Organism and Response: Perceptions and Intention
Ⅲ. Methods
3.1. Measures
3.2. Data Collection and Participant Profile
Ⅳ. Results
4.1. Measurement Model Assessment
4.2. Structural Model Assessment
Ⅴ. Discussion
5.1. User-centered Design of VR
5.2. The Balance of Hedonic and Utilitarian Value of VR
5.3. Limitations

키워드

Virtual Reality VR Vividness Presence Interactivity SOR TAM

저자

  • Jong Hyun Wi [ Dean of Virtual Convergence College, Chung-Ang University, Korea ]
  • Chanhi Park [ Professor, College of Business and Economics, Chung-Ang University, Korea ]
  • Hoon S. Cha [ Professor, Department of Information Systems & Operations Management, Salisbury University, USA ]
  • Taeha Kim [ Professor, College of Business and Economics, Chung-Ang University, Korea ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    한국경영정보학회 [The Korea Society of Management information Systems]
  • 설립연도
    1989
  • 분야
    사회과학>경영학
  • 소개
    이 학회는 경영정보학의 연구 및 교류를 촉진하고 학문의 발전과 응용에 공헌함을 목적으로 합니다.

간행물

  • 간행물명
    Asia Pacific Journal of Information Systems
  • 간기
    계간
  • pISSN
    2288-5404
  • eISSN
    2288-6818
  • 수록기간
    1990~2026
  • 등재여부
    KCI 등재,SCOPUS
  • 십진분류
    KDC 325 DDC 658

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