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The Effects of Virtual Reality Exercise Programs on Breathing and Balance Ability
가상현실 운동 프로그램이 호흡능력과 균형능력에 미치는 영향

첫 페이지 보기
  • 발행기관
    대한스포츠물리치료학회 바로가기
  • 간행물
    정형스포츠물리치료학회지 KCI 등재 바로가기
  • 통권
    Vol.20 No.2 (2024.12)바로가기
  • 페이지
    pp.115-127
  • 저자
    Hyun Ju Jun, Hyun Jin Cho, Min Ki Oh, Pu Reum Song, Yeo Reum Song, Cho Hun Ji
  • 언어
    한국어(KOR)
  • URL
    https://www.earticle.net/Article/A460058

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원문정보

초록

영어
Purpose: This study aimed to verify the effectiveness of virtual reality (VR) exercise programs and evaluate their practical applicability through systematic research on Ring Fit Adventure, a VR-based fitness game that includes various exercises such as aerobic and muscle strengthening activities. The subjects were randomly divided into two groups, with 15 individuals assigned to each group; due to dropouts, 11 people were ultimately assigned to each group. The experimental group performed three types of exercises using a Ring-Fit Adventure program. Methods: This study measured forced vital capacity (FVC), forced expiratory volume in one second (FEV1), and dynamic balance ability improvement by conducting Parachute, Balance Walk, Hurray GET, Coin Run, Disc Hit, and Twist Bat, which are exercise programs of Ring Fit Adventure. Measurements were taken using BioRescue and MicroQuark systems. Results: The Coin Run exercise significantly improved stability limits in balance ability, specifically in right, and forward, and backward directions. It also significantly increased the average value of FEV1, indicating enhanced breathing ability. The Parachute exercise resulted in an increase in average stability limits for balance ability and improvements in FVC and FEV1, although these changes were not statisticallysignificant. Conclusion: VR exercise programs are effective for improving balance ability and breathing capacity. Ring-Fit Adventure exercise programs such as Coin Run, Disc Hit, and Twist Bat demonstrated greater improvements in balance ability, making them suitable choices for enhancing stability and balance in VR fitness programs.

목차

Abstract
Ⅰ. 서론
Ⅱ. 연구 방법
1. 연구 설계 및 대상
2. 측정도구 및 측정방법
3. 자료분석
Ⅲ. 연구 결과
1. 그룹 내 운동 전⋅후 호흡능력 비교
2. 그룹 내 운동 전⋅후 균형능력 비교
3. 그룹 간 비교
Ⅳ. 고찰
Ⅴ. 결론
참고문헌

키워드

Balance Breathing Virtual Reality Exercise BioRescue MicroQuark

저자

  • Hyun Ju Jun [ 전현주 | College of Jeonju, Department of Physical Therapy, Professor ] 교신저자
  • Hyun Jin Cho [ 조현진 | College of Jeonju, Department of Physical Therapy, Student ]
  • Min Ki Oh [ 오민기 | College of Jeonju, Department of Physical Therapy, Student ]
  • Pu Reum Song [ 송푸름 | College of Jeonju, Department of Physical Therapy, Student ]
  • Yeo Reum Song [ 송여름 | College of Jeonju, Department of Physical Therapy, Student ]
  • Cho Hun Ji [ 지초훈 | Woori Family Clinic, Head Physical Therapist ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    대한스포츠물리치료학회 [Korean Society of Sports Physical Therapy]
  • 설립연도
    1992
  • 분야
    의약학>물리치료학
  • 소개
    스포츠물리치료학의 발전향상과 회원 상호간의 유대강화 및 친목을 도모함을 목적으로 하며 다음 사업을 한다. 1.스포츠물리치료학의 연구발전에 관한 사항. 2.학술지 발간에 관한 사항. 3.스포츠물리치료 정보의 수집 및 교환에 관한 사항. 4.국제 스포츠물리치료 교류에 관한 사항. 5.스포츠물리료학 교육 및 지도에 관한 사항. 6.기타 본회 목적 달성에 관한 사항.

간행물

  • 간행물명
    정형스포츠물리치료학회지 [Archives of Orthopedic and Sports Physical Therapy]
  • 간기
    반년간
  • pISSN
    1738-5946
  • 수록기간
    2005~2025
  • 등재여부
    KCI 등재
  • 십진분류
    KDC 517 DDC 613

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