The concept of e-sports is being established as a sport that we have previously recognized, not just a simple electronic game. However, it is not clear whether e-sports share the same characteristics as sports, and even if they do, how doping will be a problem in e-sports. In this paper, we examined how to deal with the doping issue in e-sports by comparing the characteristics of general sports and e-sports. We also investigated what form doping will take in e-sports and what information pharmacists should know in the future. In conclusion, it is necessary to expand the scope of anti-doping activities that have been actively implemented in existing sports to the field of e-sports to prevent damage to the health of e-sports athletes and maintain fairness and transparency in e-sports activities. In addition, it is thought that pharmacists, who are experts in medication, will need to understand the overall characteristics of e-sports and the differences in the target group at risk of doping and activate their role in providing individualized pharmaceutical services in the future.
목차
ABSTRACT e스포츠의 정의 e스포츠가 경기장에서 진행된다고 스포츠라고 볼 수 있는가? 단순 게임이 e스포츠라고 할 수 없는 이유 e스포츠를 축구, 농구 등과 같은 신체성을 가진 스포츠로 인정할 수 있는 것인가? e스포츠의 범위 e스포츠에서 도핑의 위험성 e스포츠에서 약사의 역할 고찰 결론 이해 상충 References
키워드
Anti-dopinge-sportspharmaceutical carepharmacist
저자
유건우 [ Geon U Yu | 전남대학교 약학대학 ]
김홍아 [ Hong Ah Kim | 이화여자대학교 임상바이오헬스대학원, 한국임상약학회 운동약료회 ]