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Effects of Squat Training Combined with a Virtual Reality Program on the Lower Extremity Muscle Activities and Balance Abilities of Healthy Adults

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  • 발행기관
    한국신경근육물리치료학회(구 한국신경근육재활학회) 바로가기
  • 간행물
    한국신경근육재활학회지 KCI 등재 바로가기
  • 통권
    제14권 제4호 (2024.11)바로가기
  • 페이지
    pp.1-11
  • 저자
    Sun-Min Kim, Yang-Jin Lee, Geun-Hwan Jang, Kyung-Hun Kim
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A457991

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원문정보

초록

영어
This study aims to investigate the effects of squat training combined with virtual reality program on lower extremity muscle activity and balance abilities of healthy university students. The subjects of this study were assigned to either the experimental group or the control group using the drawing lots method to minimize selection bias. The experimental group conducted squat training using a VR fitness program while wearing an oculus rift, whereas the control group performed squat training without VR equipment. Both groups trained for 30 minutes per day, three times a week, for a total of six weeks. Lower extremity muscle activity and balance abilities were assessed before the experiment and after six weeks. Muscle activity was measured using wireless surface electromyography, and balance was measured using BioRescue. As a result of this study, significant differences were observed in both groups regarding lower extremity muscle activity and balance abilities before and after the experiment. The experimental group showed a statistically significant increase in muscle activity compared to the control group after six weeks. Additionally, in terms of balance abilities, the experimental group demonstrated a statistically significant improvement compared to the control group. The results of this study indicate that squat training combined with virtual reality positively affects lower extremity muscle activity and balance abilities compared to the control group. Therefore, in the absence of issues such as 3D motion sickness, squat exercises combined with virtual reality using VR-HMD can be used as an important intervention method in clinical settings to enhance muscle activity and balance abilities.

목차

Abstract
Ⅰ. Introduction
Ⅱ. Methods
1. Research design
2. Subjects
3. Research procedure
4. Research methods
5. Measurement tools
6. Analysis methods
Ⅲ. Results
1. General characteristics of the subjects
2. Changes in lower extremity muscle activity before and after training
3. Changes in balance abilities before and after training
Ⅳ. Discussion
Ⅴ. Conclusion
References

키워드

Virtual reality program; Muscle activity; Squat training; Electromyography

저자

  • Sun-Min Kim [ Dept. of Physical Therapy, Gimcheon University ]
  • Yang-Jin Lee [ Dept. of Physical Therapy, Kyungbuk College ]
  • Geun-Hwan Jang [ Dept. of Physical Therapy, Graduate school of Gimcheon University ]
  • Kyung-Hun Kim [ Dept. of Physical Therapy, Daejeon Health University ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    한국신경근육물리치료학회(구 한국신경근육재활학회) [Korean Academy of Neuromuscular Physical Therapy]
  • 설립연도
    2010
  • 분야
    의약학>물리치료학
  • 소개
    본회는 신경과학과 학문적 근거에 기초하여 신경계 질병에 대한 관리 및 치료모형을 개발하고 발전시키는 것을 목적으로 한다.

간행물

  • 간행물명
    한국신경근육재활학회지 [Korean Journal of Neuromuscular Rehabilitation]
  • 간기
    계간
  • pISSN
    2508-6456
  • 수록기간
    2011~2026
  • 등재여부
    KCI 등재
  • 십진분류
    KDC 514 DDC 617

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