Tae-In Jang, Hyung-Joon Baek, Sojeong Lee, Hayoon Jo, Yuri Yoon, Janghwan Kim, R. Young Chul Kim, Chaeyun Seo
언어
영어(ENG)
URL
https://www.earticle.net/Article/A456506
※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.
원문정보
초록
영어
Due to rapid socio-economic development and environmental changes, particularly autism spectrum disorder (ASD) in the context of Attention Deficit Hyperactivity Disorder (ADHD) and high-functioning autism, has become a significant social issue. This issue is increasingly recognized from a societal perspective rather than just an individual or family problem. But there remains a lack of information in frontline education. Traditionally, treatment for ASD has been conducted in specialized institutions, or by professional doctors, therapists, and counselors. There are still several challenges such as 1) accessibility to hospitals and transportation for children with ASD, 2) the maturity and competence of therapists, and 3) the lack of appropriate educational content. To solve these problems, we propose a supplementary 3D educational game process for children with high-functioning autism that utilize speech recognition technology and games designed for continuous and repetitive learning. Our proposed game content can be used at home, which incorporates Speech-To-Text (STT) technology and mini-games to help children indirectly experience and learn to handle unexpected real-life situations. With this approach, we will expect that the children can develop social skills and enhance the efficiency of their treatment.
목차
Abstract 1. INTRODUCTION 2. RELATED WORK 3. Game process for interaction with high-functioning autistic children 3.1 Scenario-based testing with speech recognition functionality 4. CONCLUSION ACKNOWLEDGEMENT REFERENCES
키워드
GameVoice RecognitionSpeech To Text (STT)High Functioning Autism
저자
Tae-In Jang [ Dept. Software and Communications Engineering, Hongik University, Korea ]
Hyung-Joon Baek [ Dept. Software and Communications Engineering, Hongik University, Korea ]
Sojeong Lee [ School of Design Convergence, Hongik University, Korea ]
Hayoon Jo [ School of Design Convergence, Hongik University, Korea ]
Yuri Yoon [ School of Games, Hongik University, Korea ]
Janghwan Kim [ Dept. Software and Communications Engineering, Hongik University, Korea ]
R. Young Chul Kim [ Dept. Software and Communications Engineering, Hongik University, Korea ]
Chaeyun Seo [ Dept. Software and Communications Engineering, Hongik University, Korea ]
Corresponding Author
국제문화기술진흥원 [The International Promotion Agency of Culture Technology]
설립연도
2009
분야
공학>공학일반
소개
본 진흥원은 문화기술(Culture Technology) 관련 산·학·연·관으로 구성된 비영리 단체이다. 문화기술(CT)은 정보통신기술(ICT), 문화적 사고 기반의 예술, 인문학, 디자인, 사회과학기술이 접목된 신융합기술(New Convergence Technology, NCT)로 정의한다. 인간의 삶의 질을 향상시키고, 진보된 방향으로 변화시키고, 문화기술 관련 분야의 학술 및 기술의 발전과 진흥에 공헌하기 위하여, 제3조의 필요한 사업을 행함을 그 목적으로 한다.
간행물
간행물명
International Journal of Advanced Culture Technology(IJACT)
간기
계간
pISSN
2288-7202
eISSN
2288-7318
수록기간
2013~2025
등재여부
KCI 등재
십진분류
KDC 600DDC 700
이 권호 내 다른 논문 / International Journal of Advanced Culture Technology(IJACT) Volume 12 Number 3