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Three Dimensional(3D) Education Game Development for Treatment Assistance with High-Functioning Autism

첫 페이지 보기
  • 발행기관
    국제문화기술진흥원 바로가기
  • 간행물
    International Journal of Advanced Culture Technology(IJACT) KCI 등재 바로가기
  • 통권
    Volume 12 Number 3 (2024.09)바로가기
  • 페이지
    pp.309-316
  • 저자
    Tae-In Jang, Hyung-Joon Baek, Sojeong Lee, Hayoon Jo, Yuri Yoon, Janghwan Kim, R. Young Chul Kim, Chaeyun Seo
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A456506

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원문정보

초록

영어
Due to rapid socio-economic development and environmental changes, particularly autism spectrum disorder (ASD) in the context of Attention Deficit Hyperactivity Disorder (ADHD) and high-functioning autism, has become a significant social issue. This issue is increasingly recognized from a societal perspective rather than just an individual or family problem. But there remains a lack of information in frontline education. Traditionally, treatment for ASD has been conducted in specialized institutions, or by professional doctors, therapists, and counselors. There are still several challenges such as 1) accessibility to hospitals and transportation for children with ASD, 2) the maturity and competence of therapists, and 3) the lack of appropriate educational content. To solve these problems, we propose a supplementary 3D educational game process for children with high-functioning autism that utilize speech recognition technology and games designed for continuous and repetitive learning. Our proposed game content can be used at home, which incorporates Speech-To-Text (STT) technology and mini-games to help children indirectly experience and learn to handle unexpected real-life situations. With this approach, we will expect that the children can develop social skills and enhance the efficiency of their treatment.

목차

Abstract
1. INTRODUCTION
2. RELATED WORK
3. Game process for interaction with high-functioning autistic children
3.1 Scenario-based testing with speech recognition functionality
4. CONCLUSION
ACKNOWLEDGEMENT
REFERENCES

키워드

Game Voice Recognition Speech To Text (STT) High Functioning Autism

저자

  • Tae-In Jang [ Dept. Software and Communications Engineering, Hongik University, Korea ]
  • Hyung-Joon Baek [ Dept. Software and Communications Engineering, Hongik University, Korea ]
  • Sojeong Lee [ School of Design Convergence, Hongik University, Korea ]
  • Hayoon Jo [ School of Design Convergence, Hongik University, Korea ]
  • Yuri Yoon [ School of Games, Hongik University, Korea ]
  • Janghwan Kim [ Dept. Software and Communications Engineering, Hongik University, Korea ]
  • R. Young Chul Kim [ Dept. Software and Communications Engineering, Hongik University, Korea ]
  • Chaeyun Seo [ Dept. Software and Communications Engineering, Hongik University, Korea ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제문화기술진흥원 [The International Promotion Agency of Culture Technology]
  • 설립연도
    2009
  • 분야
    공학>공학일반
  • 소개
    본 진흥원은 문화기술(Culture Technology) 관련 산·학·연·관으로 구성된 비영리 단체이다. 문화기술(CT)은 정보통신기술(ICT), 문화적 사고 기반의 예술, 인문학, 디자인, 사회과학기술이 접목된 신융합기술(New Convergence Technology, NCT)로 정의한다. 인간의 삶의 질을 향상시키고, 진보된 방향으로 변화시키고, 문화기술 관련 분야의 학술 및 기술의 발전과 진흥에 공헌하기 위하여, 제3조의 필요한 사업을 행함을 그 목적으로 한다.

간행물

  • 간행물명
    International Journal of Advanced Culture Technology(IJACT)
  • 간기
    계간
  • pISSN
    2288-7202
  • eISSN
    2288-7318
  • 수록기간
    2013~2025
  • 등재여부
    KCI 등재
  • 십진분류
    KDC 600 DDC 700

이 권호 내 다른 논문 / International Journal of Advanced Culture Technology(IJACT) Volume 12 Number 3

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