In modern society, with the growing emphasis on health and fitness, the need for education on proper exercise methods is increasingly highlighted. The purpose of this study is to develop a 3D anatomical exercise encyclopedia application optimized for Korean users, enabling them to clearly understand the anatomical structure of exercises and easily learn proper exercise methods. In this study, a user-friendly interface was developed using Flutter and Unity, and a feature was added that allows users to intuitively check muscle activation through 3D models. Users can easily understand the anatomical structure of the exercise areas through 3D models that can be zoomed in, out, and rotated, and can easily access information such as exercise definitions, exercise sequences, agonist muscles, and synergist muscles. As a result of the study, most of the 21 users who used the application showed high satisfaction with the intuitiveness of the interface and the accuracy of the information, suggesting improvements such as the addition of exercise items and muscle highlighting effects, confirming the potential for developing an exercise encyclopedia application optimized for users.
목차
Abstract 1. Introduction 2. Development of 3D Anatomical Exercise Encyclopedia Application 2.1 Development Environment and Tools 2.2 Operational Structure of the 3D Anatomical Exercise Encyclopedia Application 2.3. Application Implementation 2.4. Main Screen Configuration 2.5. 3D Model Screen 3. Results of the 3D Anatomical Exercise Encyclopedia Application Development 4. Conclusion REFERENCES
키워드
3D AnatomyFlutter frameworkUser interfaceUnityWeight training
저자
Young-Ju Jeong [ Dept. of Computer Engineering, Honam University, Korea ]
Eun-Chong Park [ Dept. of Computer Engineering, Honam University, Korea ]
Sang-Hyun Lee [ Associate Prof., Dept. of Computer Engineering, Honam University, Korea ]
Corresponding Author
국제문화기술진흥원 [The International Promotion Agency of Culture Technology]
설립연도
2009
분야
공학>공학일반
소개
본 진흥원은 문화기술(Culture Technology) 관련 산·학·연·관으로 구성된 비영리 단체이다. 문화기술(CT)은 정보통신기술(ICT), 문화적 사고 기반의 예술, 인문학, 디자인, 사회과학기술이 접목된 신융합기술(New Convergence Technology, NCT)로 정의한다. 인간의 삶의 질을 향상시키고, 진보된 방향으로 변화시키고, 문화기술 관련 분야의 학술 및 기술의 발전과 진흥에 공헌하기 위하여, 제3조의 필요한 사업을 행함을 그 목적으로 한다.
간행물
간행물명
International Journal of Advanced Culture Technology(IJACT)
간기
계간
pISSN
2288-7202
eISSN
2288-7318
수록기간
2013~2025
등재여부
KCI 등재
십진분류
KDC 600DDC 700
이 권호 내 다른 논문 / International Journal of Advanced Culture Technology(IJACT) Volume 12 Number 3