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A Study on the Freedom of Open World Games : Focus on <The Legend of Zelda: Tears of the Kingdom〉

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    The International Journal of Advanced Smart Convergence 바로가기
  • 통권
    Volume 13 Number 3 (2024.09)바로가기
  • 페이지
    pp.253-258
  • 저자
    Mingke Lyu, Xinyi Shan, Jeanhun Chung
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A456183

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원문정보

초록

영어
This paper explores the factors influencing the degree of freedom in open-world games, taking as a case study, it is carefully analyzed in comparison to similar well-known games such as ,, and . It also analyzes how the player skill system and its synergy with the combination of interactive elements can effectively enhance the freedom of the game. The results show that the diversity of player skill systems not only significantly enhances the in-game strategy and depth of exploration, but also the rich combination of interactive elements further enhances players' tactical flexibility. This paper also points out that simply expanding the map size while neglecting the content richness and balance of quest design can have negative impacts on the game. This study aims to provide game developers with insights that emphasize the application of skill diversity and interactive elements to improve players' gameplay freedom and overall experience.

목차

Abstract
1. Introduction
2.Theoretical Background
2.1 Open World Game
2.2 The Legend of Zelda: Tears of the Kingdom
3.Research Contents
3.1 Manifestation of Freedom in Other Open-world Games
3.2 Manifestations of Freedom in The Legend of Zelda: Tears of the Kingdom
3.3 Comparison of the Freedom in The Legend of Zelda: Tears of the Kingdom with Other Games
4.Conclusion
References

키워드

Open world game Game Freedom <The Legend of Zelda: Tears of the Kingdom> Player Experience

저자

  • Mingke Lyu [ Master’s Course, Dept. of Multimedia, Gradute School of Digital Image and Contents, Dongguk University, Seoul, Korea ]
  • Xinyi Shan [ Ph.D, Dept. of Multimedia, Gradute School of Digital Image and Contents, Dongguk University, Seoul, Korea ]
  • Jeanhun Chung [ Professor, Dept. of Multimedia, Gradute School of Digital Image and Contents, Dongguk University, Seoul, Korea ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    The International Journal of Advanced Smart Convergence
  • 간기
    계간
  • pISSN
    2288-2847
  • eISSN
    2288-2855
  • 수록기간
    2012~2025
  • 십진분류
    KDC 326 DDC 380

이 권호 내 다른 논문 / The International Journal of Advanced Smart Convergence Volume 13 Number 3

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