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The impact of Fashion Brand Collaborations in Sandbox Games on Purchase Intention: The Role of Brand Coolness and Self-Avatar Identification

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    The International Journal of Advanced Smart Convergence 바로가기
  • 통권
    Volume 13 Number 3 (2024.09)바로가기
  • 페이지
    pp.214-226
  • 저자
    He Yang, Ding Hongyi, Geng Yingjie, Chen, Mingyuan, Yoo, Seungchul
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A456179

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원문정보

초록

영어
This study examines the impact of fashion brand collaborations in sandbox games on consumer purchase intentions, focusing on brand coolness and self-avatar identification. Through online surveys of U.S. consumers aged 20-40, it finds that aesthetics, scarcity, and familiarity contribute to brand coolness, with only aesthetics directly impacting purchase intentions. Emotional engagement, self-expression, and perceived enjoyment enhance brand coolness, with emotional engagement being the most influential, and all except perceived enjoyment positively affect purchase intentions. Brand coolness from collaborations positively impacts purchase intentions, indicating that positive consumer attitudes drive behavior. Self-avatar identification moderates the relationships between familiarity and brand coolness, self-expression, and purchase intentions, and moderates the mediating effect of brand coolness. The study underscores the importance of self-avatar identification in shaping consumer behavior and calls for further research in diverse industries and new marketing forms.

목차

Abstract
1. INTRODUCTION
2. THEORY
2.1. Sandbox Game
2.2. Fashion Brands’ Collaboration Strategies
2.3. The Product Attributes of Fashion Collaboration
2.4. Perceived Value of Gameplay
2.5. Brand Coolness
2.6. Self-avatar Identification
3. Research Questions & Hypotheses
4. Methodology
4.1. Sample and data collection
4.2. Measures
5.RESULTS
5.1.Structural model assessment
5.2.Mediation analysis
5.3. Moderation analysis
6. CONCLUSION AND DISCUSSION
References

저자

  • He Yang [ Master’s Student, Division of Communication & Media, Ewha Womans University, Seoul, Korea ]
  • Ding Hongyi [ Master’s Student, Division of Communication & Media, Ewha Womans University, Seoul, Korea ]
  • Geng Yingjie [ Master’s Student, Division of Communication & Media, Ewha Womans University, Seoul, Korea ]
  • Chen, Mingyuan [ Ph. D Student, Division of Communication & Media, Ewha Womans University, Seoul, Korea ]
  • Yoo, Seungchul [ Professor, Division of Communication & Media, Ewha Womans University, Seoul, Korea ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    The International Journal of Advanced Smart Convergence
  • 간기
    계간
  • pISSN
    2288-2847
  • eISSN
    2288-2855
  • 수록기간
    2012~2025
  • 십진분류
    KDC 326 DDC 380

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