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Unveiling Zoological Realms: Exploring the Virtual Frontier, Analyzing Data Export Techniques, and Crafting Immersive Experiences

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    International Journal of Internet, Broadcasting and Communication 바로가기
  • 통권
    Vol.16 No.3 (2024.08)바로가기
  • 페이지
    pp.242-252
  • 저자
    Jumamurod Aralov Farhod Ugli, Narzulloev Oybek Mirzaevich, Leehwan Hwang, Seunghyun Lee
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A456112

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원문정보

초록

영어
This study introduces a prototype for a virtual zoo initiative, aimed at optimizing resource utilization and minimizing animal displacement from their natural habitats. The prototype features a thoughtfully developed three-dimensional representation of an emperor penguin, with animations designed to emulate real-life behaviors. An investigation into file format distinctions for scientific research, encompassing Wavefront(OBJ), Collada(DAE), and Filmbox(FBX) formats, was conducted. The research utilized the Hololens 2 device for visualization, Unity for environment development, Blender for modeling, and C# for programming, with deployment facilitated through Visual Studio 2019 and the Mixed Reality Toolkit. Empirical examination revealed the OBJ format's suitability for simple geometric shapes, while DAE and FBX formats were preferred for intricate models and animations. DAE files offer detailed preservation of object structure and animations albeit with larger file sizes, whereas FBX files provide compactness but may face scalability constraints due to extensive data integration. This investigation underscores the potential of virtual zoos for conservation and education, advocating for further exploration and context-specific implementation.

목차

Abstract
1. INTRODUCTION
2. THEORY
2.1. Mixed Reality and its Applications
2.2. Mixed Reality for Optimizing Urban Planning
2.3. Mixed Reality Hardware and Software
3. EXPERIMENT
3.1. Proposal Method
3.2.Creating a 3D Model and Editing it for Export to Unity Environment
3.3. The Preparation Process of the Application in Unity and Deployment to Hololens 2
4. RESULTS AND DISCUSSION
5. CONCLUSION
ACKNOWLEDGEMENT
REFERENCES

저자

  • Jumamurod Aralov Farhod Ugli [ Doctor's Course, Department of Immersive Convergence Content, Kwangwoon University, Korea ]
  • Narzulloev Oybek Mirzaevich [ Master’s Course, Department of Immersive Convergence Content, Kwangwoon University, Korea ]
  • Leehwan Hwang [ Assistant Professor, Department of Immersive Convergence Content, Kwangwoon University, Korea ]
  • Seunghyun Lee [ Professor, Ingenium College, Kwangwoon University, Korea ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    International Journal of Internet, Broadcasting and Communication
  • 간기
    계간
  • pISSN
    2288-4920
  • eISSN
    2288-4939
  • 수록기간
    2009~2025
  • 십진분류
    KDC 326 DDC 380

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