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Segmenting Metaverse Creators: Exploring Creators’ Perceived Value and Creation Style in the Creator Economy

첫 페이지 보기
  • 발행기관
    한국경영정보학회 바로가기
  • 간행물
    Asia Pacific Journal of Information Systems KCI 등재 SCOPUS 바로가기
  • 통권
    제34권 제3호 (2024.09)바로가기
  • 페이지
    pp.876-902
  • 저자
    Chaeeun Boo, Yeongseo Kim, Ayoung Suh
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A455198

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원문정보

초록

영어
In the rapidly evolving digital landscape, the metaverse has emerged as a groundbreaking platform, offering unparalleled opportunities for creators to monetize their skills, content, and experiences. The sustained development of the metaverse hinges on effectively engaging metaverse creators, ensuring their prosperity within the metaverse economy. Despite the increasing recognition of metaverse creators’ roles, there remains a significant gap in understanding the nature of the creators who engage in economic activities within the metaverse. To address this research gap, we categorized metaverse creators, using the Q methodology. Initial interviews with six active metaverse creators helped to develop 45 Q statements. Q sorts were then conducted with 20 metaverse creators. As a result, we identified distinct segments of metaverse creators based on their perceived value and creation style. In a subsequent study, the segmentation was applied to data collected from 125 metaverse creators across the Zepeto, Roblox, and Ifland platforms to test its generalizability. By identifying unique characteristics of each creator segment, the study enriches the metaverse literature, thereby setting a foundation for future research in the creator economy. Moreover, it provides practical insights to inform service and strategy development in metaverse platforms, ensuring they cater effectively to creators’ diverse needs.

목차

A B S T R A C T
Ⅰ. Introduction
Ⅱ. Literature Review
2.1. Creator Economy in the Metaverse
2.2. Creators’ Perceived Value
2.3. Creation Style
Ⅲ. Methodology
3.1. Q Methodology
3.2. Research Steps
3.3. Step 1: Q Statement Development
3.4. Step 2: Q Set Construction
3.5. Step 3: P Sample and Q Sorting
3.6. Step 4: Q Factor Analysis
Ⅳ. Results and Analysis
4.1. Type 1: Serious-fun Player
4.2. Type 2: Delighted Money-maker
4.3. Type 3: Favored Socializer
4.4. Type 4: Liberal Artist
4.5. Segmentation Validation
Ⅴ. Discussion and Implications
5.1. Discussion of Findings
5.2. Implications
5.3. Limitations and Future Research
Ⅵ. Conclusion

키워드

Creator Economy Metaverse Creators’ Perceived Value Creation Style Q Methodology

저자

  • Chaeeun Boo [ Ph.D. Student, Business School, Sungkyunkwan University, Korea ]
  • Yeongseo Kim [ Ph.D. Student, Business School, Sungkyunkwan University, Korea ]
  • Ayoung Suh [ Professor, Business School, Sungkyunkwan University, Korea ] Corresponding author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    한국경영정보학회 [The Korea Society of Management information Systems]
  • 설립연도
    1989
  • 분야
    사회과학>경영학
  • 소개
    이 학회는 경영정보학의 연구 및 교류를 촉진하고 학문의 발전과 응용에 공헌함을 목적으로 합니다.

간행물

  • 간행물명
    Asia Pacific Journal of Information Systems
  • 간기
    계간
  • pISSN
    2288-5404
  • eISSN
    2288-6818
  • 수록기간
    1990~2026
  • 등재여부
    KCI 등재,SCOPUS
  • 십진분류
    KDC 325 DDC 658

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