Earticle

현재 위치 Home

Telecommunication Information Technology (TIT)

Game Theory-Based Scheme for Optimizing Energy and Latency in LEO Satellite-Multi-access Edge Computing

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    The International Journal of Advanced Smart Convergence 바로가기
  • 통권
    Volume 13 Number 2 (2024.06)바로가기
  • 페이지
    pp.7-15
  • 저자
    Ducsun Lim, Dongkyun Lim
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A452321

※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.

원문정보

초록

영어
6G network technology represents the next generation of communications, supporting high-speed connectivity, ultra-low latency, and integration with cutting-edge technologies, such as the Internet of Things (IoT), virtual reality, and autonomous vehicles. These advancements promise to drive transformative changes in digital society. However, as technology progresses, the demand for efficient data transmission and energy management between smart devices and network equipment also intensifies. A significant challenge within 6G networks is the optimization of interactions between satellites and smart devices. This study addresses this issue by introducing a new game theory-based technique aimed at minimizing system-wide energy consumption and latency. The proposed technique reduces the processing load on smart devices and optimizes the offloading decision ratio to effectively utilize the resources of Low-Earth Orbit (LEO) satellites. Simulation results demonstrate that the proposed technique achieves a 30% reduction in energy consumption and a 40% improvement in latency compared to existing methods, thereby significantly enhancing performance.

목차

Abstract
1. Introduction
2. Related Work
2.1 Advances in LEO Satellite Communication
2.2 Enhancements in MEC for Networks
2.3 Combining LEO Satellite with MEC
2.4 Application of Game Theory in Network Optimization
2.5 Dynamic Optimization Techniques in Fluctuating Environments
3. System Model and Proposed Scheme
3.1 System Model
3.2 Proposed Scheme
5. Simulation Results
6. Conclusion
Acknowledgement
References

키워드

6G Multi-access Edge Computing Low-Earth Orbit Game Theory

저자

  • Ducsun Lim [ Post-Doc, Department of Computer Software, Hanyang University, Korea ] Corresponding Author
  • Dongkyun Lim [ Professor, Department of Computer Science Engineering, Hanyang Cyber University, Korea ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    The International Journal of Advanced Smart Convergence
  • 간기
    계간
  • pISSN
    2288-2847
  • eISSN
    2288-2855
  • 수록기간
    2012~2025
  • 십진분류
    KDC 326 DDC 380

이 권호 내 다른 논문 / The International Journal of Advanced Smart Convergence Volume 13 Number 2

    피인용수 : 0(자료제공 : 네이버학술정보)

    함께 이용한 논문 이 논문을 다운로드한 분들이 이용한 다른 논문입니다.

      페이지 저장