Earticle

현재 위치 Home

Culture Convergence (CC)

Research on Investment Status and Revitalization Measures in Gaming Industry

첫 페이지 보기
  • 발행기관
    국제문화기술진흥원 바로가기
  • 간행물
    International Journal of Advanced Culture Technology(IJACT) KCI 등재 바로가기
  • 통권
    Volume 12 Number 2 (2024.06)바로가기
  • 페이지
    pp.36-42
  • 저자
    Lee Jong Ho
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A452002

※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.

원문정보

초록

영어
The domestic gaming industry is a globally competitive field, but growth has recently slowed and competition in overseas markets is intensifying. Accordingly, it is important to analyze the investment status of the domestic gaming industry and study ways to revitalize it. The game industry is a labor-intensive, high-value-added industry that occupies an important position in the domestic content industry. However, the number of businesses and employees has been steadily decreasing for several years, and polarization within the industry is worsening. This is the effect of a decrease in investment in an industrial structure in which labor costs are the majority of production costs. Accordingly, we analyze the current status of the domestic gaming industry, and also analyze the investment status of the gaming industry and the investment structure of domestic venture capital to study the scale and required period of investment and investment projects needed to promote the industry. In this study, “the investment status of the domestic gaming industry and proposed revitalization measures. We study cooperation between the government, businesses, and academia to solve the problem of declining investment and slowing growth.” We expect to strengthen competitiveness and continue to grow as we pursue revitalization plans.

목차

Abstract
1. INTRODUCTION
2. EXPERIMENTS
2.1 This study proceeds through four stages.
3. RESULTS
3.1. Industry status analysis of the gaming industry
3.2. Analysis of investment status in the gaming industry
4. DISCUSSION
4.1. Study on ways to revitalize investment in the gaming industry
5. CONCLUSION
REFERENCE

키워드

Investment Status Revitalization Measures Gaming Industry Analyze Business

저자

  • Lee Jong Ho [ Prof., Dept. of Animation and film, Yuhan Univ., Korea ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제문화기술진흥원 [The International Promotion Agency of Culture Technology]
  • 설립연도
    2009
  • 분야
    공학>공학일반
  • 소개
    본 진흥원은 문화기술(Culture Technology) 관련 산·학·연·관으로 구성된 비영리 단체이다. 문화기술(CT)은 정보통신기술(ICT), 문화적 사고 기반의 예술, 인문학, 디자인, 사회과학기술이 접목된 신융합기술(New Convergence Technology, NCT)로 정의한다. 인간의 삶의 질을 향상시키고, 진보된 방향으로 변화시키고, 문화기술 관련 분야의 학술 및 기술의 발전과 진흥에 공헌하기 위하여, 제3조의 필요한 사업을 행함을 그 목적으로 한다.

간행물

  • 간행물명
    International Journal of Advanced Culture Technology(IJACT)
  • 간기
    계간
  • pISSN
    2288-7202
  • eISSN
    2288-7318
  • 수록기간
    2013~2025
  • 등재여부
    KCI 등재
  • 십진분류
    KDC 600 DDC 700

이 권호 내 다른 논문 / International Journal of Advanced Culture Technology(IJACT) Volume 12 Number 2

    피인용수 : 0(자료제공 : 네이버학술정보)

    함께 이용한 논문 이 논문을 다운로드한 분들이 이용한 다른 논문입니다.

      페이지 저장