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Session AI and Data Analysis Ⅱ

Immersive Learning: A Virtual Reality Approach to Combat Light Pollution

첫 페이지 보기
  • 발행기관
    한국차세대컴퓨팅학회 바로가기
  • 간행물
    한국차세대컴퓨팅학회 학술대회 바로가기
  • 통권
    The 9th International Conference on Next Generation Computing 2023 (2023.12)바로가기
  • 페이지
    pp.243-245
  • 저자
    Younghoon Kim, Muhammad Munsif, Altaf Hussain
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A448159

원문정보

초록

영어
Rapid technological advancement and industrial growth pervade modern society. Light pollution has emerged as a significant environmental issue, resulting from excessive artificial nighttime lighting. It obscures celestial views and negatively impacts human health, contributing to sleep disorders and mood imbalances. This article introduces an immersive virtual reality (VR) based learning approach to reduce light pollution and raise awareness about the issue of light pollution. Utilized the META QUEST 2 Head-Mounted Display in a virtual environment, enable users to actively participate in learning scenarios. A variety of terrain textures, city models, furniture, and lighting effects are used to interact with miniatures in a virtual room, influencing the city's lighting and unveiling a starlit sky. The impact of the proposed work is evaluated through experiments and an object recognition module, showing a significant increase in awareness and understanding of light pollution and its effects. By providing an experiential learning opportunity, this tool has the potential to encourage proactive engagement, contribute to efforts to reduce light pollution and promote environmental well-being.

목차

Abstract
I. INTRODUCTION
II. METHOD
A. Virtual Environment
III. RESULTS
A. Experimental setup
B. Evaluation
IV. CONCLUSION
ACKNOWLEDGMENT
REFERENCES

키워드

serious game virtual reality light pollution immersive learning

저자

  • Younghoon Kim [ Sejong University ] Corresponding Author
  • Muhammad Munsif [ Sejong University ]
  • Altaf Hussain [ Sejong University ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    한국차세대컴퓨팅학회 [Korean Institute of Next Generation Computing]
  • 설립연도
    2005
  • 분야
    공학>컴퓨터학
  • 소개
    본 학회는 차세대 PC 및 그 관련분야의 학술활동을 통하여 차세대 PC의 학문 및 기술발전을 도모하고 산업발전 및 국제협력 증진을 목적으로 한다.

간행물

  • 간행물명
    한국차세대컴퓨팅학회 학술대회
  • 간기
    반년간
  • 수록기간
    2021~2025
  • 십진분류
    KDC 566 DDC 004

이 권호 내 다른 논문 / 한국차세대컴퓨팅학회 학술대회 The 9th International Conference on Next Generation Computing 2023

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