The 9th International Conference on Next Generation Computing 2023 (2023.12)바로가기
페이지
pp.217-220
저자
Romulo Nayrod Villa Munoz, Eunji Song
언어
영어(ENG)
URL
https://www.earticle.net/Article/A448153
원문정보
초록
영어
This study presents an innovative approach that utilizes the immersive capabilities of the Oculus Quest to create a rehabilitation environment in the form of a game for individuals with paraplegia. By combining aspects of virtual reality, gamification, and reinforcement learning, this research establishes a customized framework tailored to meet the unique needs of paraplegic patients. The research encompasses various stages including the development of a virtual reality gamified setting, the implementation of a reinforcement learning agent, data collection methods, and aims to revolutionize paraplegic rehabilitation by offering an interactive and individualized experience.
목차
Abstract I. INTRODUCTION II. METHODOLOGY III. EXPERIMENTAL APPROACH A. Gamified Rehabilitation Environment with Oculus Quest B. Development of RL Agent C. Data Collection and Monitoring D. RL Training Strategy IV. ANTICIPATED OUTCOMES V. CONCLUSION REFERENCES