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Research on Content Control Technology using Hand Gestures to Improve the Usability of Holographic Realistic Content

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    International Journal of Internet, Broadcasting and Communication 바로가기
  • 통권
    Vol.16 No.1 (2024.03)바로가기
  • 페이지
    pp.163-168
  • 저자
    Sangwon LEE, Hyun Chang LEE
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A445422

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원문정보

초록

영어
Technologies that are considered to be a part of the fourth industrial revolution include holograms, augmented reality, and virtual reality. As technology advances, the industry’s scale is growing quickly as well. While the development of technology for direct use is moving slowly, awareness of floating holograms—which are considered realistic content—is growing as the industry’s scale and rate of technological advancement continue to accelerate. Specifically, holograms that have been incorporated into museums and exhibition spaces are static forms of content that viewers gaze at inertly. Additionally, their use in educational fields is very passive and has a low rate of utilization. Therefore, in order to improve usability from the viewpoint of viewers of realistic content, such as exhibition halls or museums, we introduce realistic content control technology in this study using a machine learning framework to recognize hands. It is anticipated that using the study’s findings, manipulating realistic content independently will enhance comprehension of objects presented as realistic content and boost its applicability in the industrial and educational domains.

목차

Abstract
1. Introduction
2. Related works
2.1. How to understand holographic technology
2.2. How to use holographic technology
2.3. How to recognize hand gestures
3. Control technology for hand recognition
3.1. System configuration
3.2. Hand shape recognition and motion
4. Experiment and its results
5. Conclusions
Acknowledgement
References

키워드

Artificial Intelligence Bigdata Hand Gesture Machine Learning Framework Realistic Content.

저자

  • Sangwon LEE [ Prof., Dept. of Computer & Software Engineering, Wonkwang Univ., Republic of Korea ]
  • Hyun Chang LEE [ Prof., Dept. of Digital Content Engineering, Wonkwang Univ., Republic of Korea ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    International Journal of Internet, Broadcasting and Communication
  • 간기
    계간
  • pISSN
    2288-4920
  • eISSN
    2288-4939
  • 수록기간
    2009~2025
  • 십진분류
    KDC 326 DDC 380

이 권호 내 다른 논문 / International Journal of Internet, Broadcasting and Communication Vol.16 No.1

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