Earticle

현재 위치 Home

Convergence of Internet, Broadcasting and Communication

Application of Virtual Studio Technology and Digital Human Monocular Motion Capture Technology - Based on <Beast Town> as an Example -

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    International Journal of Internet, Broadcasting and Communication 바로가기
  • 통권
    Vol.16 No.1 (2024.03)바로가기
  • 페이지
    pp.106-123
  • 저자
    YuanZi Sang, KiHong Kim, JuneSok Lee, JiChuTang, GaoHe Zhang, ZhengRan Liu, QianRu Liu, ShiJie Sun, YuTing Wang, KaiXing Wang
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A445416

※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.

원문정보

초록

영어
This article takes the talk show "Beast Town" as an example to introduce the overall technical solution, technical difficulties and countermeasures for the combination of cartoon virtual characters and virtual studio technology, providing reference and experience for the multi-scenario application of digital humans. Compared with the live broadcast that combines reality and reality, we have further upgraded our virtual production technology and digital human-driven technology, adopted industry-leading real-time virtual production technology and monocular camera driving technology, and launched a virtual cartoon character talk show - "Beast Town" to achieve real Perfectly combined with virtuality, it further enhances program immersion and audio-visual experience, and expands infinite boundaries for virtual manufacturing. In the talk show, motion capture shooting technology is used for final picture synthesis. The virtual scene needs to present dynamic effects, and at the same time realize the driving of the digital human and the movement with the push, pull and pan of the overall picture. This puts forward very high requirements for multi-party data synchronization, real-time driving of digital people, and synthetic picture rendering. We focus on issues such as virtual and real data docking and monocular camera motion capture effects. We combine camera outward tracking, multi-scene picture perspective, multi-machine rendering and other solutions to effectively solve picture linkage and rendering quality problems in a deeply immersive space environment. , presenting users with visual effects of linkage between digital people and live guests.

목차

Abstract
1. Introduction
2. Motion Capture Technology
2.1 Traditional Optical Motion Capture
2.2 ROKOKO
2.3 EasyMocap
3. Production process
3.1 Model
3.2 Rigging
3.3 Role to UE
3.4 Motion capture data processing
3.5 Virtual character driver
3.6 Post-processing
Conclusion
References

키워드

Monocular Motion Capture Virtual Studio Virtual Shooting Virtual character production

저자

  • YuanZi Sang [ Doctor, Department of Visual Contents, Dongseo University, China. ]
  • KiHong Kim [ Professor, Department of Visual Contents, Dongseo University, Korea. ]
  • JuneSok Lee [ Professor, Department of Software Contents, Dongseo University, Korea. ]
  • JiChuTang [ Master, Department of Visual Contents, Dongseo University, China. ]
  • GaoHe Zhang [ Doctor, Department of Visual Contents, Dongseo University, China ]
  • ZhengRan Liu [ Master, Department of Visual Contents, Dongseo University, China. ]
  • QianRu Liu [ Master, Department of Visual Contents, Dongseo University, China. ]
  • ShiJie Sun [ Master, Department of Visual Contents, Dongseo University, China. ]
  • YuTing Wang [ Doctor, Department of Visual Contents, Dongseo University, China. ]
  • KaiXing Wang [ Master, Department of Visual Contents, Dongseo University, China. ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    International Journal of Internet, Broadcasting and Communication
  • 간기
    계간
  • pISSN
    2288-4920
  • eISSN
    2288-4939
  • 수록기간
    2009~2025
  • 십진분류
    KDC 326 DDC 380

이 권호 내 다른 논문 / International Journal of Internet, Broadcasting and Communication Vol.16 No.1

    피인용수 : 0(자료제공 : 네이버학술정보)

    함께 이용한 논문 이 논문을 다운로드한 분들이 이용한 다른 논문입니다.

      페이지 저장