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Convergence of Internet, Broadcasting and Communication

Research on Digital Content Development for AR-Based Traditional Craft Education and Training - Focusing on Lacquer Thread Sculpture -

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    International Journal of Internet, Broadcasting and Communication 바로가기
  • 통권
    Vol.16 No.1 (2024.03)바로가기
  • 페이지
    pp.72-79
  • 저자
    HaiBiao-Huang, LingJing-Zheng, Seuc-HO Ryu
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A445411

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원문정보

초록

영어
This study focuses on combining traditional craft lacquer thread sculpture and augmented reality (AR) technology to develop digital educational content. In this way, we not only make it easier and easier for children to learn and understand the traditional craftsmanship of lacquer thread sculpture, but also finds a new direction for traditional craft education. First, through literature research, the production process of traditional craft lacquer thread sculpture is summarized. Through an in-depth understanding of traditional craft lacquer thread sculpture, it provides a theoretical basis for subsequent AR digital content development to achieve educational goals. Next, we used AR technology to design and produce the digital content of the traditional craft lacquer thread sculpture. This study proposes the application of AR technology and the design and production methods of digital content. It is hoped that the methods and experiences we have proposed will not only provide reference for the development of similar digital content in the future, but also provide new educational methods for the inheritance of traditional crafts.

목차

Abstract
1. Introduction
2. Traditional Craft Lacquer Thread Sculpture and AR Technology
2.1 The Concept of Traditional Craft Lacquer Thread Sculpture
2.2 AR Concept and Application Areas
3. Development of Traditional Craft Lacquer Thread Sculpture AR Digital Content
3.1 AR Digital Content Development Overview
3.2 Traditional Craft Lacquer Thread Sculpture AR Digital Content Development Process
3.3 Content Development Technology Application
3.4 Prompt Content Development Results
4. Conclusion
Acknowledgement
References

키워드

Augmented Reality (AR) Traditional Crafts Digital Content Lacquer Thread Sculpture

저자

  • HaiBiao-Huang [ Ph.D, Dept of Game Design, Kongju National University ]
  • LingJing-Zheng [ Ph.D, Dept of Game Design, Kongju National University ]
  • Seuc-HO Ryu [ Professor, Dept. of Game Design, Kongju National University ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    International Journal of Internet, Broadcasting and Communication
  • 간기
    계간
  • pISSN
    2288-4920
  • eISSN
    2288-4939
  • 수록기간
    2009~2025
  • 십진분류
    KDC 326 DDC 380

이 권호 내 다른 논문 / International Journal of Internet, Broadcasting and Communication Vol.16 No.1

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